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NerfedButtons

 
Project Updated:
Files Updated: Mon, Jan 4 2010
Supports Game Version: 1.3.3
Category: Action Bars, and Development Tools
Tags:

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Project Manager: NerfedWar
Additional Authors: NeuroGrey , Malefunk , gfaivre , Scaythe , huggu , Shayme , Sihirbaz , DeuCe , walla
Current Version: 3.2.5
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 69
Downloads Total: 38,722
Favorites: 72
Comments: 250
  • About NerfedButtons
  •  

NerfedButtons lets you define prioritised and conditional ability/item/macro lists for your hotbar slots. NerfedButtons will automatically ensure that the highest priority ability/item/macro that passes its conditions is bound to the hotbar slot at any time.

  • Too many hotbuttons aggravating your RSI?
  • Want to stimulate your brain as well as your reflexes?
  • Are you a casual player who wants a chance against those 12 fingered mutants who play whack-a-mole with 4 full actionbars 24 hours a day?
NerfedButtons may be what you are looking for!

Disclaimer: Understanding NerfedButtons requires effort and the exercise of brain cells, you have been warned...

Integrated GUI

Shayme has kindly integrated his fabulous NerfedButtons configuration GUI (NBSB) into the main addon, you no longer need to download it separately.

IMPORTANT: Ensure you uninstall NBSB before you upgrade.

NerfedButtons Tutorials, Documentation & Forum

There is a google site/group that contains tutorials, full documentation and is an excellent source of user-2-user support.

Click here to access the NerfedButtons Site.

Localisation

We need help to create translations for other languages.

Click here to access the Localisation page.

Many thanks to NeuroGrey for his recent excellent russian translation work.

Version 3.2.5 - 4 Jan 2010

New/Changed:

  • you can now move the minimap icon
  • added example sequence ending macros in the NerfedMacro.lua file

Issues:

  • Tier check is not finished
  • saving a name check via the gui sets the name to '0', use the command-line for this check.

Version 3.2.4 - 2 Jan 2010

New/Changed:

  • Added some missing parameters to the GUI
  • added new Unit tier check (this is experimental and probably doesn't work as yet)
  • added minimap icon to launch the gui

Issues:

  • Tier check is not finished
  • saving a name check via the gui sets the name to '0', use the command-line for this check.

Have fun

NerfedWar

Donations

Number of people have asked about the lack of a donation button. No plans to add one, but if you do like the addon, click on the button below. It gives me an affiliate credit for one of my other pastimes. Many thanks - NerfedWar

Parelli Natural Horsemanship

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  NerfedButtons 3.2.5 Release 1.3.3 2,555 1/4/2010
  NerfedButtons 3.2.4 Release 1.3.3 441 1/2/2010
  NerfedButtons 3.2.3 Release 1.3.3 680 12/28/2009
  NerfedButtons 3.2.0beta Beta 1.3.1 2,415 9/15/2009
  NerfedButtons 3.1.28 Release 1.3.1 7,021 8/21/2009
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  • Screenshots (2)
  •  
  • Comments

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  • FDokinawa said

    having issues with a lot of the checks not working. example, VCD.. have it set to 10 seconds on one of my instant casts and it doesn't work.

    Reply Report Permalink
  • NerfedWar said

    both virtual cooldown forms (normal and global) work fine for me, therefore it's either something unusual or you are doing something wrong. As requested, use the forum if you want help.

    2 simple tests I just did:

    /nb add 6 ['Ey, Quit Bleedin']cd:10[Auto Attack]

    Reply Report Permalink
  • NerfedWar said

    nevermind, silly comments chopped off half my message.

    anyway, remember that the last ability in a sequence NEVER gets disabled unless:

    1. you have disabled buttons enabled (/nb toggledisabled)
    2. you have blank buttons enabled (/nb toggle blank)
    3. You have a macro at the end of the sequence (/nb macro)

    Have fun and if you want help, post to the forum...

    Reply Report Permalink
  • NerfedWar said

    I've enabled comments again, but please go to the official support site http://www.nerfedwar.net/home/war/nerfedbuttons to ask questions and view the tutorial.

    Reply Report Permalink
  • I havn't had the opportunity to play, yet, today. How's NB holdin up to 1.3?

    Reply Report Permalink
  • Xinemus said

    I just downloaded and used the NB for the first time with 1.3

    1. It is working fine.
    2. THANK YOU..!!! I have not had as much fun in WAR for a very long time.

    Reply Report Permalink
  • NerfedWar said

    Haven't tested myself as yet, but initial reports on the google group are positive :) fingers crossed.

    Reply Report Permalink
  • NerfedWar said

    All questions to the google group: http://groups.google.com/group/nerfedbuttons

    Many thanks

    Reply Report Permalink
  • Gridgendal said

    Just an FYI, with the public test server patch on 6/2 stack and effect checks were broke. I had to add VCDs to all abilities that used the stack check because the sequence wasn't progressing.

    Reply Report Permalink
  • Skywaste said

    i have to create a macro for a marauder.
    can you help me to create the correct script?
    i have to put "Gut Ripper" if i have parryed an attack.if there isn't any parry it have to put "Cutting Claw",if it isn't in cooldown.
    if it is in cooldown it must put "flail"

    Reply Report Permalink
  • Are there any plans to add in (or) support?

    like /nb add [ability];check1;check2;(or)check3;check4;(or)check5;check6
    This ability would fire if both check 1 and 2, or check 3 and 4, or check 5 and 6 were met.

    Not a critical thing as you can make the same thing happen by doing
    /nb add [ability];check1;check2[ability];check3;check4[ability];check5;check6

    But it would help clean up the sequence a bit.

    Reply Report Permalink
  • NerfedWar said

    not at the moment MaddBomber, would take a bit more work than I have available to do that at present. Nice idea though, maybe if we survive 1.3...

    Reply Report Permalink
  • Rovler said

    is there a profile save on NB? i am tired to re-build nb when i change my spec.

    Reply Report Permalink
  • Scaythe said

    You can use the profile switching feature of the game.

    Reply Report Permalink
  • 4rest said

    You know... there are always a few addons that keep you playing a game, and this is one of them. It keeps me in WH and I want to thank you for it. It is simply wonderful.

    Reply Report Permalink
  • Gregson said

    hi there and thanks for this awesome addon)
    is there any way to check if great weapon\shield is equipped?

    Reply Report Permalink
  • Any time an ability would normally be greyed out as unusable due to range, weapon, stance, target, etc... NB will skip it in the queue. NB simply allows for prioritizing, through the order abilities are listed, and *additional* checks that the game wouldn't normally use. There's no reason to repeat the standard requirements as NB checks.

    Reply Report Permalink
  • faef said

    hi, been trying to figure out how to apply conditions to sw stances. So if scout is enabled, then the scout ability will not be shown. i tried ae:9080:-:p and also e:9080:-:p, neither worked. I just want the scout ability not clickable on the button i bind it to if its already enabled.

    Reply Report Permalink
  • Just use the stack check with param set to 1 and player. I also add in a virtual cooldown of 4 seconds.

    Reply Report Permalink
  • faef said

    @Maddbomber would you mind sending me what you have used, cant seem to get mine to work

    Reply Report Permalink
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