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Nobby's Nuts

 

Project Updated:
Files Updated: Wed, Jan 14 2009
Supports Game Version: Beta 3.0
Category: PvP
Tags:

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Project Manager: Salanex
Additional Authors: No additional authors
Current Version: Nobby's Nuts 1.5.5
License:
Development Site: CurseForge
Avg Daily DL (last 30 days): 1
Downloads Total: 4,145
Favorites: 38
Comments: 60
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  • About Nobby's Nuts
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Nobbys Nuts

RvR Tracking Mod with Built-In Warning System


Features

-Allows players to view RvR data from all tiers and race pairings
-Provides up-to-date status on keeps, battlefield objectives and zone control
-Broadcasts local battlefield objective data to other players using the mod in other zones
-Customisable warning system that brings events to your attention and keeps track of the time which the event occurred
-Tier selection tabs at the top of the mod window which auto-hide

Communications

Broadcasts data using a silent, global channel. Players broadcast data every two minutes they are in a valid zone. The smart comms system prevents multiple players in the same zone broadcasting data to prevent latency issues that would arise in many players using the mod

Warning System

Warnings are displayed with the following key:

Keep Icon Indicates the event risen at the specified keep. This includes assault, capture, defence and guild ownership events
Battlefield Objective Icon Indicates change of realm control on the specified BO
Murderball Skull Indicates changes in zone control including Order, Destruction and Neutral control events

The options screen allows filtering of warnings shown. Currently all filters except for the BO filters are working.

To dismiss a warning, just click on it.

Accuracy of Data

The game currently has issues with sending players information frequently enough or at irregular intervals. There is no control over this situation. You will find that all base information is identical to the World Map. Some keeps will indicate that the keep lord is under attack when in fact it is only the outer wall under attack etc.

Players that have used versions earlier than 1.2

Due to the great number of layout changes in the mod and the way the layout editor caches mod settings, you will have to do one of two things:

1. Make sure War is not running. Go into your War folder. From there navigate to /User/Interface/AllCharacters and delete the folder called NobbysNuts. Restart War.

Or

2. In the layout editor, chose “Restore Defaults”. Not advised since this will reset your entire UI layout.

Commands

If you close the UiMod window via the close button, the make it re-appear type /script Nobby.Show(). You can make a macro for this usage.

Q&A

Either post here or visit me on Darklands. I play a sorc called Nobbeh in the guild D!E and a Black Orc called Pulk.

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Nobby's Nuts 1.5 Release Beta 3.0 150 12/21/2008
  Nobby's Nuts 1.4.2 Release Beta 3.0 138 12/16/2008
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  • Salanex said

    I'm not playing any games at the moment. Too busy with work. I'll be back on the scene in about a month.

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  • gutgut said

    on install there is not text on the buttons at the bottom (planer/options) and the options wont show up when i hit the button...
    maybe the template "NobbyOptions" overwrites the window?!

    and could u please seperate the tracker from the static icons that we are able to resize it seperately .. and a button for show / hide the static component would be nice too ...

    and more details for the tracker (eg times bars for objectives or a timestamp on each event) should make your addon much more usable

    thanks gutgut

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  • jokarius said

    i'm a bit confused about the session connection windows do I need to create a force or connect to a session in order to get updates? what is the difference between an active and passive force?

    thanks

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  • Salanex said

    If the updates you're talking about are for BOs, you don't need to do anything except play the game. Sessions are part of the Tac Ops section used for coordinating players who aren't in the same party/warband etc. You create a force and connect to a specific player so that player knows where you and your party/warband are in a particular contested T4 zone. That player can issue you orders etc. It's still a WIP which I haven't been able to continue cause it's the busiest time of year for me atm.

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  • Golwar said

    I'm not sure if jokarius meant that kind of update. I for one have the problem that reports / warnings on the right side get stuck sometimes.
    Whatever happens elsewhere, only 4 news remain there than forever.

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  • Salanex, I'm working on State Of Realm and am getting to the stage where I want to add synchronisation. I think I've come up with a cunning way to get round the problems with communications locking ('Slow down! Think before you say each word!') and lag and wanted to discuss it with you. Mainly involving sharing the load between the players in a zone so if there were 40 players in a zone you would send 1/40 of the messages. I think both of our mods would benefit if we worked out a common way of sending info so we both had a bigger pool of information to draw from.

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  • Salanex said

    The implementation I used for both scenarios was to have a data queue for communications. Various parts of the mod put data in the queue where the queue runs in FIFO mode and can be throttled by a single variable. All data sources feeding into the queue have their data update frequencies offset by the base throttle value.

    To make things more efficient, multiple players in a single zone limit data broadcasting to one player. It's basically the first person to broadcast in that zone who retains the ability to broadcast. When that person leaves the zone, the next person to broadcast before anyone else takes over. All you have to do is analyse the incoming data from other players and reset the BO broadcast timer if the received data is from a player in your zone.

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  • Kolakhan said

    Don't want to see this all the time and reloading the ui to get it back is a pain. Please, how about an on/off button, thanks.

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  • Salanex said

    "Commands

    If you close the UiMod window via the close button, the make it re-appear type /script Nobby.Show(). You can make a macro for this usage."

    Reply Report Permalink
  • vkitty said

    It seems like it only gives you the BOs that are being attacked in the zone you are in.

    Is there something I could get/do so I can see everything that is being attacked?

    Also, is there a way to turn OFF nobcom?

    Reply Report Permalink
  • Salanex said

    Without anyone else using the mod in different zones, you can't get BO data from any zone except the one you are in.

    NobCom is required so that you can send and recieve BO data or use the Tac Ops feature. It's a data sharing system.

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  • Kolakhan said

    be nice to have a show/hide toggle

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  • Lachipoo said

    how do you show the window after you close it with the little x at the bottom right?

    i can get it back in UI editor but thats a pain, is there a command to get it back or something?

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  • Salanex said

    /script Nobby.Show()

    Reply Report Permalink
  • yaggysoz said

    The words in the Options window don't show up (Tier 1 Tier 2 etc) even the options buttons don't have any words on them. This is with 1.5.5

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  • Chemso said

    try /reload

    Reply Report Permalink
  • yaggysoz said

    Aye thanks, when i logged back in todat it was working again

    Reply Report Permalink
  • vareness said

    I'm having issues with the "Slow down!" typing spam filter. I don't macro emotes (I don't macro ANYTHING except the script for this addon :P) I checked and I don't have any other addons using a channel to send information. I have to wait those obnoxious 5 seconds or whatever the time limit is that seems to reset every time I accidentally say something after this addon's spam. Could the chat spam from this addon either have a longer pause between sending info in chat channel, or could we please have the ability to put in a delay ourselves through Options? I'm getting really tired of seeing that "Slow down!" message from this addon :/ I've checked and checked and I'm running nothing else, doing nothing else, that would lead to the "Slow down!" message except for this addon. Heeeelppp :( I want to use Nobby's but the chat lockout is getting on my nerves

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  • Salanex said

    The quick fix for throttling the NobCom data rate is to open NobCom.TX.lua in the RvRTrack folder. Go to line 2 where it says NobCom.TXQ.Frequency = 2 and change the value from 2 to whatever you like. 2 means 2 seconds. All data systems that feed into NobCom are scaled by NobCom.TXQ.Frequency to make it easy to throttle data rates. I've found that 1 second is the fastest you can go before you get Slow Down messages. 2 is optimal.

    I'll eventually add a throttle slider bar somewhere. Since the War API isn't documented much like WoW wasn't, it'll take a while before I'm motivated to do it. I have to spend ages surfing Mythic's default UI code to find the functions and XML tags to use.

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  • fallansig said

    While I do like this addon, it's become unusable for me in some cases, and I've been forced to turn it off even when I really need it. The main reason is, it seems to overload my own chat spam limit, so I get a message like 'Slow down! Think before you say each word!' and cannot talk for a few seconds. It's hard to give orders and lead your warband to a keep under attack when you can't talk. This problem seems especially dominant in T1, with it appearing in Nordland so often I would find myself not being able to talk nearly 25% of the time. If you could find a fix for this, I am sure others would really appreciate it--a thread on war alliance was posted with this same error too, so I am not the only one having it, and it is this addon that is causing it.

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