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OverheadXP

 
Project Updated:
Files Updated: Fri, Sep 5 2008
Supports Game Version: Beta 3.0
Category: Miscellaneous
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Project Manager: Adalyn
Additional Authors: No additional authors
Current Version: r20080905175908
License: Public Domain
Development Site: CurseForge
Avg Daily DL (last 30 days): 1
Downloads Total: 1,000
Favorites: 9
Comments: 3
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  • About OverheadXP
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OverheadXP

I've changed my mentality about how I'm going to do addons from this point forward. I've spoken with a few people at curse and I understand that there is still room for my addons in the community however I've never been a fan of in-game configuration options so from today onward every single one of my addons will not have any in-game configuration. If you want to add or change something please take the time to either learn lua and change it yourself, or come talk to me in IRC, if it is something that I feel would be a great feature I will have no problem adding it, but I'm tired of the nagging remarks and constant "I want wow addons in war" crap.

Information

When the player gains Experience it adds a message to the AlertText that shows,

  • Exp: current/max | percent%
  • Kills to Level
  • RP: current/max | percent%
  • Kills to Rank
  • /xp prints the above Experience
  • /rp prints the above Renown
  • Also, the KTR / KTL events are fired any time a player gains experience or renown so you will notice that if you turn in quests or anything like that it will show you how many repetitions to level from your last gain.


  • Downloads (6)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  OverheadXP r20080823231336 Release Beta 3.0 5 8/23/2008
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  • Why does the addon description have a rant rather than a description of what the addon does?

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  • Adalyn said

    Sleepie: I'm working on it.

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  • Sleepie said

    I really like this, but I've noticed in scenarios you get so much Event Text spam that the relevant/important info (who picked something up, who capped what, etc) ends up getting delayed. Sometimes I'll be out of a scenario and still have "Blahblah has picked up the artifact!" "KTR: 9" going until it catches up. Is there any way to prevent this besides turning OverheadXP off in scenarios?

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  • Great mod but I agree with Sleepie that the spam in some scenerios can be a bit distracting. However, for real world gaming it's great. For most scenerios it's ok too.

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