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Pure [Careerbar]

 

Project Updated:
Files Updated: Fri, Aug 21 2009
Supports Game Version: Unknown
Category: Unit Frames
Tags:

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Project Manager: smurfy
Additional Authors: No additional authors
Current Version: Version 0.8
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 4
Downloads Total: 3,753
Favorites: 5
Comments: 7
  • Contests
  • About Pure [Careerbar]
  •  

About

Pure [Careerbar] is a small addon for Pure which adds a third bar to display the current amount of your career resources.

Note

This addon uses Pure's internal template engine, which was released with Pure Version 1.0. Pure [Careerbar] provides a "Default" and a "Free" Version of the template.

Pure [Careerbar] 0.7 has been successfully tested with:

  • Pure 1.0.2

State of the addon

Tested with all Classes on Destruction side, so i think it also works on Order.

Update from <= 0.6 to 0.7 or higher

The addon directory and Template Name has been changed. Please deinstall your old Version and install 0.7 or higher. If you don't see your Player frame after Installing the new version please go to /pure config menu and config the correct template.

Config

Colors

After installing Pure [Careerbar] you should see a "Careerbar" entry in pures config menu (/pure)

You can change the bar colors there.

Enable/Disable

In Pure 1.0 you can enable and disable Pure Careerbar in the "Templates" menu of the Pure Config menu.

If you still use an old Version of Pure (beta) please update to Pure 1.0.x

Uninstall

Disable the addon first! It seems that Pure currently does not check if the selected Template still exists. If you simple remove Pure [Careerbar] you don't see the playerframe anymore. So please disable the addon first (look at Enable/Disable above) and then remove Pure [Careerbar].

Thanks

  • Wikki for Pure and PureCareerBar 0.7 changes
  • Metaphaze for HUD Unit Frames (not longer using code from him but, 0.1 -> 0.3 does)
  • computerpunk for XHud

I used parts or informations from this addons to assemble this addon.

  • Downloads (6)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Pure [Careerbar] Version 0.2 Release 1.2.1 204 5/8/2009
  • Screenshots (3)
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  • Comments

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  • talvinen said

    doesn't save it's color settings :| (Pure v1.0.5 r203)

    Reply Report Permalink
  • smurfy said

    i will test it, thanks for the report

    Reply Report Permalink
  • I like your addon but this tiny font looks horrible. I would prefer you add career bar without slicing in half AP bar but I guess it is hard to do with existing profile system (main container is the same for player/enemy/group...).
    Anyway for myself I have set AP fonts back to small_bold and just removed text from career bar. With careerbar_free profile it looks quite nice on my BW.
    I am wondering how would it look like if you made career bar vertical (preferably on right side) and growing up.

    I'd like to have colors for more intervals like 0%, 25%, 50%, 75%, 100%. Would it be possible?

    Reply Report Permalink
  • smurfy said

    Hi,

    i had problems resizing the main frame so i splitted the ap bar.
    About a vertical bar, it could work for most of the classes, but Warrior Priests and Disciples could be a problem.

    I try 4 part coloring.

    Reply Report Permalink
  • havana99pl said

    when im instaling it, this addon is turning off pure
    all pure options are blank

    Reply Report Permalink
  • smurfy said

    which version of pure do you use? and what career you playing with?

    Reply Report Permalink
  • havana99pl said

    0.7.26 r188
    choppa and Black Orc

    Reply Report Permalink
  • havana99pl said

    can you please link screen form this addon ?
    maybe im seting it wrong or something

    Reply Report Permalink
  • smurfy said

    done

    Reply Report Permalink
  • It happened to me too with the beta build of Pure. Had to manually turn on Career and redo settings.

    Reply Report Permalink
  • smurfy said

    thanks for the bugreport i think i can reproduce the error and i will fix it in the next version

    Reply Report Permalink
  • loltypos in comments:
    ireonbreaker, brightwizzard, socrcerer
    You could also use >= max/2 instead of > max/2-1 since it's more efficient to read without having to -1 every time. When I wrote it, I thought it was possible to return float values for career resources.
    Also, you still haven't declared globals as locals (WAR basic functions in general, if you know what I mean, from my previous post.)
    Mostly you'll need to localize:
    unpack, WindowSetTintColor, DynamicImageSetTexture(+Dimensions), WindowSetDimensions, LabelSetText.
    Also, I got a question:
    Why change the dimensions of the career thing in UpdatePlayerCareer? It's way better to do it on initialize. If I'm wrong, correct me.

    Reply Report Permalink
  • smurfy said

    comments: write and forget :)
    I understand what you mean with the local stuff but why? whats the reason for it? that you have the orginal function instead of a possible hooked one?
    The dimension thing is the bar :) but your right the texture stuff could be done somewhere else. Problem is i must add this init code somewhere, that i can call it AFTER the template gets activated and if you init the game.
    but i can do it. :)

    Reply Report Permalink
  • About the localization. It speeds up the code by alot, so I really recommend doing it. Take this for example:
    You want to get a chocolate bar from a box that's in your kitchen which is downstairs every time you get hungry.
    Wouldn't it be easier to move the box of chocolate bars in your room? OH YES IT WOULD:D

    Reply Report Permalink
  • 1. Yes, Seer is a White Lion.
    2. Declare global variables as locals. Example: local LabelSetText = LabelSetText, local min = math.min
    3. Ability to change the values through the GUI.
    Well, good luck on maintaining this. I NEED WIKKI T_T.

    Reply Report Permalink
  • 4. Add different coloring for all classes (Have a look at xHUD).
    5. Have 3 different coloring levels.

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  • smurfy said

    Thanks for your feedback.

    I will add a option to change the color in the next version.
    Hopefully some of the next Pure Alphas are ready for Beta so i can remove my loadingcode permanetly.

    Reply Report Permalink
  • smurfy said

    ok, changing color looks promising. i also added (mostly based on your xhud) the 3 part coloring.

    will release v0.4 after i tested with alpha version of pure

    Reply Report Permalink
  • Anxiously waiting for an update.

    Reply Report Permalink
  • wikki said

    As a heads up the template system hasnt officially been released yet, and the use of it by this addon is incorrect.

    Reply Report Permalink
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