QQ Waypoints is a custom waypoint manager which allows you to create edit and view custom waypoints on the map.
Dependancies:
- LibSlash (http://war.curse.com/downloads/war-addons/details/libslash.aspx)
- LibSync (http://war.curse.com/downloads/war-addons/details/libsync.aspx)
- LibCereal (http://war.curse.com/downloads/war-addons/details/libcereal.aspx)
Usage:
On the world map (press 'm' to open), there is a new "Waypoints" button next to the close button (top right corner). Click on this to open/close the waypoint editor at any time.
You can shift click on the map to add a new waypoint
You can also click on "Show" on the bottom left area of the map
- With Manual Coords: It will show a marker on the map at the position specified, if it is valid
- Without Manual Coords: It will show a marker on the map near the center.
This marker is mouse movable dragging it around will get you the right world coords. Right click to get a context menu that lets you convert it to a waypoint.
Waypoints can be removed by right-clicking them either on the map or in the editor and selecting remove.
You can also change zone via the drop-down menu the waypoint editor.
Please bear in mind, this is a BETA Release, no promises whatsoever =)
New:
Sharing: Right click on a waypoint and click share to share it =)
Tooltip sizing should be fized
Localization (I still need help, there are 5 new entries that need to be done for german and spanish as well)
Moved coordinate entry to bottom right to manage issues with clear button
slash command: /wp w(x, y) or /wp z(x, y) will add waypoints.
these are in world or zone only (not the coords visible on the map itself when you mouse around)
tons of refactoring for future changes
clicking on a selected waypoint will now close the editor and unselect the waypoint.
Road Map:
(in no particular order, those items with a * are scheduled for next release)
Better button/marker textures?
*Change the minimize button to a close button
*French Localization
*Improved slash commands for waypoint additions
Moving to zone coords for entry
Support for simple coordinates by configuration
Coordinate validation on entry
Waypoint categorization
Temporary Waypoints
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Speak another language? I need help localizing to all other languages ...
Post a comment with the translation to the comments for the following
set "enUS" to be whatever locale you are translating to. if you dont know, just tell me the language =).
then just replace the strings surrounded with L"" with the translation.
---------------------------------
local strings = LibStub("WAR-AceLocale-3.0"):NewLocale("Waypoints", "enUS", true)
if(strings) then
strings.WAYPOINT_NAME_DEFAULT = L"[New Waypoint]"
strings.EMPTY = L""
strings.WORLD = L"World"
strings.MAP = L"Map"
strings.REMOVE = L"Remove"
strings.ADD_TO_WAYPOINTS = L"Add To Waypoints"
strings.CLEAR = L"Clear"
strings.WAYPOINT_EMPTY_NAME_PREFIX = L"Waypoint_"
strings.WAYPOINT_EDITOR_TITLE = L"Waypoint Editor"
strings.WAYPOINT_NAME_LABEL = L"Name:"
strings.WAYPOINT_DESCRIPTION_LABEL = L"Description:"
strings.WAYPOINT_ZONE_LABEL = L"Zone:"
strings.WAYPOINT_LIST_LABEL = L"Waypoints:"
strings.WAYPOINT_SAVE_BUTTON_TEXT = L"Save"
strings.WAYPOINT_NEW_BUTTON_TEXT = L"New"
strings.WAYPOINT_WORLD_XY_LABEL = L"World XY"
strings.WAYPOINT_MAP_XY_LABEL = L"Map XY"
strings.MAP_COORDS_LABEL = L"World Coords: "
strings.MAP_COORDS_SHOW_BUTTON_TEXT = L"Show"
strings.MAP_COORDS_CLEAR_BUTTON_TEXT = L"Clear"
strings.MAP_WAYPOINTS_TOGGLE_SHOW_HIDE_EDITOR = L"Waypoints"
strings.WAYPOINT_RESET_BUTTON_TEXT = L"Reset"
strings.SHARE_MESSAGE = L"Who would you like to share this with?"
strings.SHARE = L"Share"
strings.RECEIVED_WAYPOINT = L"You have received a waypoint from"
strings.SLASH_SYNTAX = L"/wp coord-type(xxxx, yyyyy) where coord-type is (z)one or (w)orld"
end
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r12 | lefi | 2008-11-18 04:15:54 +0000 (Tue, 18 Nov 2008) | 1 line
Changed paths:
M /trunk/Interface.lua
M /trunk/Localizations/localization.es-MX.lua
M /trunk/Waypoints.lua
some minor bug fixes, turned off debug info, fixed spanish localization
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r11 | lefi | 2008-11-18 01:26:27 +0000 (Tue, 18 Nov 2008) | 1 line
Changed paths:
A /trunk/Lib/PrettyPrint.lua
Beta Release 2
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r10 | lefi | 2008-11-18 01:24:17 +0000 (Tue, 18 Nov 2008) | 1 line
Changed paths:
M /trunk/Editor/WaypointEditor.lua
M /trunk/Interface.lua
M /trunk/Localizations/localization.de-DE.lua
M /trunk/Localizations/localization.en-US.lua
M /trunk/Localizations/localization.es-MX.lua
M /trunk/Tooltips/Tooltip.lua
M /trunk/Waypoints.lua
M /trunk/Waypoints.mod
M /trunk/Waypoints.xml
Beta Release 2
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r9 | lefi | 2008-11-17 19:13:35 +0000 (Mon, 17 Nov 2008) | 1 line
Changed paths:
D /trunk/ZoneOffsets.lua
moved to lib
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r8 | lefi | 2008-11-17 19:12:59 +0000 (Mon, 17 Nov 2008) | 2 lines
Changed paths:
A /trunk/Editor
A /trunk/Editor/WaypointEditor.lua
A /trunk/Editor/WaypointEditor.xml
A /trunk/Interface.lua
A /trunk/Lib
A /trunk/Lib/AceLocale-3.0.lua
A /trunk/Lib/LibStub.lua
A /trunk/Lib/ZoneOffsets.lua
A /trunk/Localizations
A /trunk/Localizations/localization.de-DE.lua
A /trunk/Localizations/localization.en-US.lua
A /trunk/Localizations/localization.es-MX.lua
A /trunk/Tooltips
A /trunk/Tooltips/Tooltip.lua
A /trunk/Tooltips/Tooltip.xml
M /trunk/Waypoints.lua
M /trunk/Waypoints.mod
M /trunk/Waypoints.xml
Prep for release status, tons of refactoring & beautification.
This is an intermediate check-in. Too many known bugs for public release. Too much stuff changed to not check-in.
------------------------------------------------------------------------
r7 | lefi | 2008-11-15 18:36:30 +0000 (Sat, 15 Nov 2008) | 5 lines
Changed paths:
M /trunk/Waypoints.lua
M /trunk/Waypoints.xml
Alpha Release Check-In
Added tool tips
Changed waypoint/marker textures
added context menu to marker for saving
Still need to comment the heck out of stuff, and add accredation, and do lot of clean-up
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r6 | lefi | 2008-11-15 05:35:54 +0000 (Sat, 15 Nov 2008) | 1 line
Changed paths:
M /trunk/Waypoints.lua
M /trunk/Waypoints.mod
M /trunk/Waypoints.xml
manual coord, movement, window layering, etc
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r5 | lefi | 2008-11-14 06:07:54 +0000 (Fri, 14 Nov 2008) | 1 line
Changed paths:
M /trunk/Waypoints.lua
M /trunk/Waypoints.xml
minor updates to resolve spacing issues and sizing issues
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r4 | lefi | 2008-11-14 05:42:46 +0000 (Fri, 14 Nov 2008) | 1 line
Changed paths:
M /trunk/Waypoints.lua
M /trunk/Waypoints.mod
M /trunk/Waypoints.xml
Incremental changes, button pressed states, save, new, reset, remove context menu etc.
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r3 | lefi | 2008-11-14 03:53:25 +0000 (Fri, 14 Nov 2008) | 1 line
Changed paths:
A /trunk/Waypoints.lua
A /trunk/Waypoints.mod
A /trunk/Waypoints.xml
Initial Add of QQ Waypoints, a Complete Custom Waypoint Manager for Warhammer Online
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r2 | lefi | 2008-11-14 03:52:53 +0000 (Fri, 14 Nov 2008) | 1 line
Changed paths:
A /trunk/ZoneOffsets.lua
Initial Add of QQ Waypoints, a Complete Custom Waypoint Manager for Warhammer Online
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r1 | root | 2008-11-13 05:30:57 +0000 (Thu, 13 Nov 2008) | 1 line
Changed paths:
A /branches
A /tags
A /trunk
"qqwaypoints/mainline: Initial Import"
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Installation Guide
- Exit "Warhammer Online" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Verify your WAR Installation Path
That is where you are running WAR from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your Warhammer Online folder. (default is C:\Program Files\Warhammer Online\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start Warhammer Online
Translations
When you download a mod, please be sure that the mod is compatible with your translation of WAR. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
Directory Structure
Warhammer Online
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.mod
|_ *AddonName*.lua
|_ (possibly others as well)...