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QQ Waypoints

 

Project Updated:
Files Updated: Tue, Nov 18 2008
Supports Game Version: Beta 3.0
Category: Map & Minimap
Tags:

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Project Manager: Lefi
Additional Authors: wilcoxon
Current Version: r12
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 3
Downloads Total: 1,735
Favorites: 19
Comments: 32
  • About QQ Waypoints
  •  

QQ Waypoints is a custom waypoint manager which allows you to create edit and view custom waypoints on the map.

Dependancies:
- LibSlash (http://war.curse.com/downloads/war-addons/details/libslash.aspx)
- LibSync (http://war.curse.com/downloads/war-addons/details/libsync.aspx)
- LibCereal (http://war.curse.com/downloads/war-addons/details/libcereal.aspx)

Usage:

On the world map (press 'm' to open), there is a new "Waypoints" button next to the close button (top right corner).  Click on this to open/close the waypoint editor at any time.

You can shift click on the map to add a new waypoint

You can also click on "Show" on the bottom left area of the map
- With Manual Coords: It will show a marker on the map at the position specified, if it is valid
- Without Manual Coords: It will show a marker on the map near the center.

This marker is mouse movable dragging it around will get you the right world coords. Right click to get a context menu that lets you convert it to a waypoint.

Waypoints can be removed by right-clicking them either on the map or in the editor and selecting remove.

You can also change zone via the drop-down menu the waypoint editor.

Please bear in mind, this is a BETA Release, no promises whatsoever =)

New:
Sharing: Right click on a waypoint and click share to share it =)
Tooltip sizing should be fized
Localization (I still need help, there are 5 new entries that need to be done for german and spanish as well)
Moved coordinate entry to bottom right to manage issues with clear button
slash command: /wp w(x, y) or /wp z(x, y) will add waypoints.
these are in world or zone only (not the coords visible on the map itself when you mouse around)
tons of refactoring for future changes
clicking on a selected waypoint will now close the editor and unselect the waypoint.

Road Map:
  (in no particular order, those items with a * are scheduled for next release)

Better button/marker textures?
*Change the minimize button to a close button
*French Localization
*Improved slash commands for waypoint additions
Moving to zone coords for entry
Support for simple coordinates by configuration
Coordinate validation on entry
Waypoint categorization
Temporary Waypoints

---------------------------------
Speak another language? I need help localizing to all other languages ...
Post a comment with the translation to the comments for the following

set "enUS" to be whatever locale you are translating to.  if you dont know, just tell me the language =).

then just replace the strings surrounded with L"" with the translation.
---------------------------------

local strings = LibStub("WAR-AceLocale-3.0"):NewLocale("Waypoints", "enUS", true)

if(strings) then
    strings.WAYPOINT_NAME_DEFAULT = L"[New Waypoint]"
    strings.EMPTY = L""
    strings.WORLD = L"World"
    strings.MAP = L"Map"
    strings.REMOVE = L"Remove"
    strings.ADD_TO_WAYPOINTS = L"Add To Waypoints"
    strings.CLEAR = L"Clear"
    strings.WAYPOINT_EMPTY_NAME_PREFIX = L"Waypoint_"
    strings.WAYPOINT_EDITOR_TITLE = L"Waypoint Editor"
    strings.WAYPOINT_NAME_LABEL = L"Name:"
    strings.WAYPOINT_DESCRIPTION_LABEL = L"Description:"
    strings.WAYPOINT_ZONE_LABEL = L"Zone:"
    strings.WAYPOINT_LIST_LABEL = L"Waypoints:"
    strings.WAYPOINT_SAVE_BUTTON_TEXT = L"Save"
    strings.WAYPOINT_NEW_BUTTON_TEXT = L"New"
    strings.WAYPOINT_WORLD_XY_LABEL = L"World XY"
    strings.WAYPOINT_MAP_XY_LABEL = L"Map XY"
    strings.MAP_COORDS_LABEL = L"World Coords: "
    strings.MAP_COORDS_SHOW_BUTTON_TEXT = L"Show"
    strings.MAP_COORDS_CLEAR_BUTTON_TEXT = L"Clear"
    strings.MAP_WAYPOINTS_TOGGLE_SHOW_HIDE_EDITOR = L"Waypoints"
    
    strings.WAYPOINT_RESET_BUTTON_TEXT = L"Reset"
    strings.SHARE_MESSAGE = L"Who would you like to share this with?"
    strings.SHARE = L"Share"
    strings.RECEIVED_WAYPOINT = L"You have received a waypoint from"
    strings.SLASH_SYNTAX = L"/wp coord-type(xxxx, yyyyy) where coord-type is (z)one or (w)orld"
end

  • Downloads (3)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  QQ Waypoints r12 Beta Beta 3.0 1,372 11/18/2008
  QQ Waypoints r11 Beta Beta 3.0 233 11/18/2008
  QQ Waypoints r7 Beta Beta 3.0 130 11/15/2008
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  • Screenshots (2)
  •  
  • Comments

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  • Dextur said 

    March 09 - is this still being worked on? no updated since november. Looks like a much needed addon!

    Reply Report Permalink
  • multox said 

    The waypoints stuff broke today, and after quite a bit of installing/uninstall, etc I tracked down the problem to a change in LibCereal. To make qq waypoints work with LibCereal, the mod file needs to have its dependency changed to LibCereal-1.0.

    Reply Report Permalink
  • and how to do that please?

    Reply Report Permalink
  • How do you do this?

    Reply Report Permalink
  • Vand said 

    Hey Lefi,

    How does w(x,y) relate to z(x,y)? Or more directly, how would one take someone's simple z(x,y) notes and be able to enter them manually into Waypoints\SavedVariables.lua?

    Reply Report Permalink
  • fogyreef said 

    /request

    Ooh, can you integrate with Tome Titan to add a waypoint from inside Tome Titan? Look up an unlock; hit "Waypoint" and it appears on the map. That would be incredibly useful.

    And/or, how about using Tome Titan to parse all the coordinates for a zone and auto create all the waypoints for the zone at once? Mmmmmmmm

    Reply Report Permalink
  • fogyreef said 

    /request

    Can you implement directional arrows like WoW mod had that activly point the way to the waypoint in the HUD? To me, static waypoints are more like mapnotes, not that I don't love what you have so far.

    Can you add auto-guildmember lookup, like zMailMod has?

    LOVE that you can switch zones to drop notes on the fly. Thanks!

    Reply Report Permalink
  • Palladia said 

    Is there any way to add a way to save marks without exiting the game? There's nothing like marking a bunch of unlocks and then getting a CTD and losing them all.

    Reply Report Permalink
  • Flisher said 

    reloading the ui (/reloadui) will save the variable.

    Reply Report Permalink
  • Palladia said 

    When the list is longer than the space in the window, the list extends past the window instead of scrolling.

    Reply Report Permalink
  • Palladia said 

    Correction, it does scroll, but the visible text is longer than the window.

    Reply Report Permalink
  • Lefi said 

    Thanks, I will take a look.

    Reply Report Permalink
  • Helpman said 

    spanish text updated
    ------------------------------

    local strings = LibStub("WAR-AceLocale-3.0"):NewLocale("Waypoints", "enUS", true)

    if(strings) then
    strings.WAYPOINT_NAME_DEFAULT = L"[Nuevo Marcador]"
    strings.EMPTY = L""
    strings.WORLD = L"Mundo"
    strings.MAP = L"Mapa"
    strings.REMOVE = L"Eliminar"
    strings.ADD_TO_WAYPOINTS = L"Añadir a Marcadores"
    strings.CLEAR = L"Limpiar"
    strings.WAYPOINT_EMPTY_NAME_PREFIX = L"Marcador_"
    strings.WAYPOINT_EDITOR_TITLE = L"Editor de Marcadores"
    strings.WAYPOINT_NAME_LABEL = L"Nombre:"
    strings.WAYPOINT_DESCRIPTION_LABEL = L"Descripcion:"
    strings.WAYPOINT_ZONE_LABEL = L"Zona:"
    strings.WAYPOINT_LIST_LABEL = L"Marcadores:"
    strings.WAYPOINT_SAVE_BUTTON_TEXT = L"Guardar"
    strings.WAYPOINT_NEW_BUTTON_TEXT = L"Nuevo"
    strings.WAYPOINT_RESET_BUTTON_TEXT = L"Guardar"
    strings.WAYPOINT_WORLD_XY_LABEL = L"Mundo XY"
    strings.WAYPOINT_MAP_XY_LABEL = L"Mapa XY"
    strings.MAP_COORDS_LABEL = L"Coords. de Mundo: "
    strings.MAP_COORDS_SHOW_BUTTON_TEXT = L"Mostrar"
    strings.MAP_COORDS_CLEAR_BUTTON_TEXT = L"Limpiar"
    strings.MAP_WAYPOINTS_TOGGLE_SHOW_HIDE_EDITOR = L"Marcadores"

    strings.WAYPOINT_RESET_BUTTON_TEXT = L"Reiniciar"
    strings.SHARE_MESSAGE = L"Con quien desea compartir esto?"
    strings.SHARE = L"Compartir"
    strings.RECEIVED_WAYPOINT = L"Ha recibido un marcador de "
    strings.SLASH_SYNTAX = L"/wp coord-type(xxxx, yyyyy) donde coord-type es (z) zona o (w) mundo"
    end

    Reply Report Permalink
  • Lefi said 

    Thank Julio, I already have french ready to go in the next release though =).

    Reply Report Permalink
  • If it's Luuse's translation, some words don't fit for MAP_COORDS_* and i have translated the SLASH_SYNTAX.

    Reply Report Permalink
  • You can download a working french traslation here : http://julio13090.free.fr/localization.fr-FR.lua

    You must add this line name="Localizations\localization.fr-FR.lua" / in the Waypoints.mod or for version r12 download here http://julio13090.free.fr/Waypoints.mod

    @Lefi add it to the next release if you want.

    Reply Report Permalink
  • For Spanish translation http://julio13090.free.fr/Spanish/

    Reply Report Permalink
  • WaxPaper said 

    Thanks for updating this so fast! So, did you end up integrating the "simple" X,Y style into the in-game slash command or is it still the 5-to-6-digit style of coords that we need to enter? If the latter, are you thinking about making that option available via the code presented by wilcoxon at some point?

    Thanks for a great addon!

    Reply Report Permalink
  • wilcoxon said 

    r12 still has the original "/wp [zw](xxx,yyy)" command that requires the full coordinates.

    Lefi added me as a developer on the project so I'll be adding my code into the slash-handler (minus the LibSurveyor dependency). I should have it added tomorrow or Thursday.

    Reply Report Permalink
  • Frido said 

    ah thx alot for clearing it up.
    Its such a great addon i really start to love :-D

    Reply Report Permalink
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