This is a collection of addons that will eventually replace many of the major UI parts, including unit frames, buffs/debuffs, alerts/cooldowns and action bars. One of the goals is to get rid of static displays and allow the player to concentrate on the game world instead.
So what's included?
RV_ModManager (late beta)
A GUI for the other mods(addons). It allows you to enable/disable and configure them. Open it with /rvmod, or by clicking the button placed right in the middle of the screen (you can move or hide the button, of course :p).
This module has been completely rewrited and some logic changed now. It is moving to the stage then everyone can produce their own addon settings and show that in the RV_ModManager. Probably this addon will become a nice replacement for the UI Mods/Add-Ons window
RVMOD_Targets (v1.01)
(Screenshot)
This is probably what most people might be interested in. Essentially, these are a beefed-up version of the overhead health bars. This allows you to keep track of your teammates and their status more easily. Targets also have a range indicator and change size depending on how far away they are.
Features and abilities:
- Mouse over, friendly and hostile targets support. The following target types are available:
- Friendly players, NPC/Monsters, static objects, and pets
- Enemy players, NPC/Monsters, attackable static objects
- Warbands, groups and scenario groups support
- paint your leader with a different template settings.
- paint your group with a different template settings.
- paint your warband with a different template settings.
- Pet support. Highly recommended.
- see your pet position
- see your pet health (depends on template)
- Unlimited number of rules/rows
- Unlimited number of custom templates
- Wysiwyg - all changes apply on the fly, no /reloadui required.
- Turn on and turn off at any time, while battling, or doing quests with no UI reloads
RVMOD_PlayerStatus (v1.03)
(Screenshot)
Well, this isn't too interesting, it's just two bars for health/AP.
RVAPI_Entities (v0.5)
Collects an entities information in the 3D world like health, action points, RvR flags, buffs, etc.
RVAPI_Frames (v1.0)
Templates manager.
- Unlimited number of templates
- Create your own template with ease and share with others
- Create your crazy addon with the RVAPI_Frames and do not worry about the frames positioning on the screen
- Pre-defined templates:
- Classic v1.01 - original name is RVF_Classic. Was designed and developed by silverq, the original author of this project. (Screenshot)
- Modern v1.0 - original name is RVF_Modern. Based on the Classic theme with much more additional options to show players career icon, health percentage, with some eye-friendly animations.
- EveOnline v1.0 - original name is RVF_EveOnline. Based on the original EVE Online game targeting. Enjoy :) (Screenshot)
RVAPI_Range (v0.1)
Lightweight range finder. It is still based on your current abilities, since there are no other way to get a range value.
Planned features
(in loose order)
Templates developers documentation, "Hello World" template example with comments.
More templates, Pure, GroupIcons SG and TargetRing? Have to ask original authors first, probably they will port (Pure partialy) their projects on that platform.
So what does RV stand for? Several things and nothing at all, really. I wanted to use descriptive names so it would be immediately apparent what each mod does. I decided to adopt Mythic's naming schema and chose the first prefix that came to my mind. - silverq
Disclaimer: This is a beta release. As such, there are bugs to be expected. Please use the Ticket system on CurseForge to report bugs and/or request features.
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v0.97 Pre-Release | MrAngel | 2009-11-19
Small fixes and improvements
RVF_EveOnline: released
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v0.96 Pre-Release | MrAngel | 2009-11-07
RVMOD_Targets: small fixes
RVAPI_Frames: release
RVF_Classic: some small fixes
RVF_Modern: release
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v0.95 Pre-Release | MrAngel | 2009-10-31
RVMOD_Targets: got release status. Yay!
RVAPI_Entities: new entities types supported
RVF_Classic: some small fixes and tweaks
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v0.83 Beta | MrAngel | 2009-10-07
RVMOD_Targets should start operate with the RVAPI as soon as everything is initialized now
RVF_Classic have some cleanups of old code
RVAPI_Frame should reset its entityId on LOADING_BEGIN event
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v0.82 Beta | MrAngel | 2009-10-06
Fixed problem with the RVMOD_Targets settings
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v0.82 Beta | MrAngel | 2009-10-04
RV_ModManager: fixed list duplicates
RVMOD_Targets: Single logic has been redesigned to support the RVAPI_Frames addon
RVAPI_Frames: new addon to provide templates list
RVAPI_Entities: new addon. Collects an entities information in the 3D world
RVAPI_Range: new addon.
RVF_Classic: new addon. Classic template
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v0.81 Beta | MrAngel | 2009-09-18
RV_ModManager: small fixes and improvements.
RVMOD_Targets: this addon have a smart logic system now, so it could be easily extended in a future. There are two logics at the moment: Single target and a Group
RVMOD_PlayerStatus: settings window has been created
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v0.8 Beta | MrAngel | 2009-09-10 07:19:08 +0000
Changed paths:
M /trunk/RVSystem_Entity/RVSystem_Entity.lua
M /trunk/RVMOD_Targets/*.*
M /trunk/RVMOD_PlayerStatus/*.*
M /trunk/RV_ModManager/*.*
RV_ModManager: completely redesigned and rewrited.
RVMOD_Targets: renamed and modified to support new generation manager
RVMOD_PlayerStatus: renamed and modified to support new generation manager
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r8 | silverq | 2008-11-16 16:47:08 +0000 (Sun, 16 Nov 2008) | 5 lines
Changed paths:
M /trunk/RVSystem_Entity/RVSystem_Entity.lua
M /trunk/RVTemplate_UnitFrame/RVTemplate_UnitFrame.lua
M /trunk/RVTemplate_UnitFrame/RVTemplate_UnitFrame.xml
M /trunk/RV_DotTimer/RV_DotTimer.lua
M /trunk/RV_MouseOverTarget/RV_MouseOverTarget.lua
M /trunk/RV_Targets/RV_Targets.lua
RV_DotTimer: player buffs can now be shown below the player
Added indicator for champions, heroes and lords to RV_Target and RV_MouseOverTarget
Changed unit name font for RVTemplate_UnitFrame.
Extended RV_Entity in preparation for new mods, fixed where anchor windows where not reattached after loading.
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r7 | silverq | 2008-11-15 23:27:29 +0000 (Sat, 15 Nov 2008) | 3 lines
Changed paths:
M /trunk/RVSystem_Entity/RVSystem_Entity.lua
M /trunk/RVTemplate_UnitFrame/RVTemplate_UnitFrame.lua
M /trunk/RVTemplate_VerticalBar/RVTemplate_VerticalBar.lua
M /trunk/RV_DotTimer/RV_DotTimer.lua
M /trunk/RV_Group/RV_Group.lua
M /trunk/RV_MouseOverTarget/RV_MouseOverTarget.lua
UnitFrames for dead players are now grey.
Added color gradient option to vertical bars.
Fixed bug causing group frames to show for players out of range.
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r6 | silverq | 2008-11-13 22:46:22 +0000 (Thu, 13 Nov 2008) | 2 lines
Changed paths:
M /trunk/RVTemplate_UnitFrame/RVTemplate_UnitFrame.lua
M /trunk/RV_DotTimer/RV_DotTimer.lua
M /trunk/RV_Group/RV_Group.lua
M /trunk/RV_ScenarioGroups/RV_ScenarioGroups.lua
A /trunk/RV_Warband
A /trunk/RV_Warband/RV_Warband.lua
A /trunk/RV_Warband/RV_Warband.mod
Removed channeled abilities from RV_DotTimer (needs testing).
Added RV_Warband.
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r5 | silverq | 2008-11-12 23:59:32 +0000 (Wed, 12 Nov 2008) | 1 line
Changed paths:
M /trunk/RVSystem_RangeFinder/RVSystem_RangeFinder.lua
Fake commit because curse packager failed.
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r4 | silverq | 2008-11-12 23:29:15 +0000 (Wed, 12 Nov 2008) | 6 lines
Changed paths:
M /trunk/RVSystem_Buffs/RVSystem_Buffs.lua
M /trunk/RVSystem_Entity/RVSystem_Entity.lua
M /trunk/RVSystem_RangeFinder/RVSystem_RangeFinder.lua
M /trunk/RVTemplate_UnitFrame/RVTemplate_UnitFrame.mod
M /trunk/RVTemplate_UnitFrame/RVTemplate_UnitFrame.xml
M /trunk/RV_DotTimer/RV_DotTimer.lua
M /trunk/RV_MouseOverTarget/RV_MouseOverTarget.lua
M /trunk/RV_Targets/RV_Targets.lua
Removed RVSystem_Buffs dependency from RV_UnitFrame.
Added 'Show buffs for player' option to RV_DotTimer.
Range to player is now always reported as 0.
Added level information to target frames if level < 40.
Fixed bug with group members not being correctly tagged as such when someone left the group.
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r2 | silverq | 2008-11-11 22:29:29 +0000 (Tue, 11 Nov 2008) | 1 line
Changed paths:
A /trunk/RVSystem_Buffs
A /trunk/RVSystem_Buffs/RVSystem_Buffs.lua
A /trunk/RVSystem_Buffs/RVSystem_Buffs.mod
A /trunk/RVSystem_Buffs/RVSystem_Buffs.xml
A /trunk/RVSystem_Entity
A /trunk/RVSystem_Entity/RVSystem_Entity.lua
A /trunk/RVSystem_Entity/RVSystem_Entity.mod
A /trunk/RVSystem_Entity/RVSystem_Entity.xml
A /trunk/RVSystem_RangeFinder
A /trunk/RVSystem_RangeFinder/RVSystem_RangeFinder.lua
A /trunk/RVSystem_RangeFinder/RVSystem_RangeFinder.mod
A /trunk/RVSystem_Settings
A /trunk/RVSystem_Settings/RVSystem_Settings.lua
A /trunk/RVSystem_Settings/RVSystem_Settings.mod
A /trunk/RVTemplate_UnitFrame
A /trunk/RVTemplate_UnitFrame/RVTemplate_UnitFrame.lua
A /trunk/RVTemplate_UnitFrame/RVTemplate_UnitFrame.mod
A /trunk/RVTemplate_UnitFrame/RVTemplate_UnitFrame.xml
A /trunk/RVTemplate_VerticalBar
A /trunk/RVTemplate_VerticalBar/RVTemplate_VerticalBar.lua
A /trunk/RVTemplate_VerticalBar/RVTemplate_VerticalBar.mod
A /trunk/RVTemplate_VerticalBar/RVTemplate_VerticalBar.xml
A /trunk/RV_DotTimer
A /trunk/RV_DotTimer/RV_DotTimer.lua
A /trunk/RV_DotTimer/RV_DotTimer.mod
A /trunk/RV_Group
A /trunk/RV_Group/RV_Group.lua
A /trunk/RV_Group/RV_Group.mod
A /trunk/RV_ModManager
A /trunk/RV_ModManager/RV_ModManager.lua
A /trunk/RV_ModManager/RV_ModManager.mod
A /trunk/RV_ModManager/RV_ModManager.xml
A /trunk/RV_MouseOverTarget
A /trunk/RV_MouseOverTarget/RV_MouseOverTarget.lua
A /trunk/RV_MouseOverTarget/RV_MouseOverTarget.mod
A /trunk/RV_PlayerBuffs
A /trunk/RV_PlayerBuffs/RV_PlayerBuffs.lua
A /trunk/RV_PlayerBuffs/RV_PlayerBuffs.mod
A /trunk/RV_PlayerBuffs/RV_PlayerBuffs.xml
A /trunk/RV_PlayerStatus
A /trunk/RV_PlayerStatus/RV_PlayerStatus.lua
A /trunk/RV_PlayerStatus/RV_PlayerStatus.mod
A /trunk/RV_PlayerStatus/RV_PlayerStatus.xml
A /trunk/RV_ScenarioGroups
A /trunk/RV_ScenarioGroups/RV_ScenarioGroups.lua
A /trunk/RV_ScenarioGroups/RV_ScenarioGroups.mod
A /trunk/RV_Targets
A /trunk/RV_Targets/RV_Targets.lua
A /trunk/RV_Targets/RV_Targets.mod
A /trunk/RV_UiCleaner
A /trunk/RV_UiCleaner/RV_UiCleaner.lua
A /trunk/RV_UiCleaner/RV_UiCleaner.mod
A /trunk/RV_UiCleaner/RV_UiCleaner.xml
Initial import
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r1 | root | 2008-11-11 22:13:19 +0000 (Tue, 11 Nov 2008) | 1 line
Changed paths:
A /branches
A /tags
A /trunk
"rv_mods/mainline: Initial Import"
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Installation Guide
- Exit "Warhammer Online" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Verify your WAR Installation Path
That is where you are running WAR from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your Warhammer Online folder. (default is C:\Program Files\Warhammer Online\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start Warhammer Online
Translations
When you download a mod, please be sure that the mod is compatible with your translation of WAR. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
Directory Structure
Warhammer Online
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.mod
|_ *AddonName*.lua
|_ (possibly others as well)...