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RV_Mods

 
Project Updated:
Files Updated: Thu, Nov 19 2009
Supports Game Version: 1.3.1
Category: Unit Frames, Combat, Development Tools, and PvP
Tags:

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Project Manager: MrAngel
Additional Authors: silverq
Current Version: v0.97 Pre-Release
License: MIT License
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 19
Downloads Total: 4,158
Favorites: 26
Comments: 57
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  • About RV_Mods
  •  

This is a collection of addons that will eventually replace many of the major UI parts, including unit frames, buffs/debuffs, alerts/cooldowns and action bars. One of the goals is to get rid of static displays and allow the player to concentrate on the game world instead.

So what's included?

RV_ModManager (late beta)

A GUI for the other mods(addons). It allows you to enable/disable and configure them. Open it with /rvmod, or by clicking the button placed right in the middle of the screen (you can move or hide the button, of course :p). This module has been completely rewrited and some logic changed now. It is moving to the stage then everyone can produce their own addon settings and show that in the RV_ModManager. Probably this addon will become a nice replacement for the UI Mods/Add-Ons window

RVMOD_Targets (v1.01)

(Screenshot) This is probably what most people might be interested in. Essentially, these are a beefed-up version of the overhead health bars. This allows you to keep track of your teammates and their status more easily. Targets also have a range indicator and change size depending on how far away they are. Features and abilities:

  1. Mouse over, friendly and hostile targets support. The following target types are available:
    • Friendly players, NPC/Monsters, static objects, and pets
    • Enemy players, NPC/Monsters, attackable static objects
  2. Warbands, groups and scenario groups support
    • paint your leader with a different template settings.
    • paint your group with a different template settings.
    • paint your warband with a different template settings.
  3. Pet support. Highly recommended.
    • see your pet position
    • see your pet health (depends on template)
  4. Unlimited number of rules/rows
  5. Unlimited number of custom templates
  6. Wysiwyg - all changes apply on the fly, no /reloadui required.
  7. Turn on and turn off at any time, while battling, or doing quests with no UI reloads

RVMOD_PlayerStatus (v1.03)

(Screenshot) Well, this isn't too interesting, it's just two bars for health/AP.

RVAPI_Entities (v0.5)

Collects an entities information in the 3D world like health, action points, RvR flags, buffs, etc.

RVAPI_Frames (v1.0)

Templates manager.

  1. Unlimited number of templates
  2. Create your own template with ease and share with others
  3. Create your crazy addon with the RVAPI_Frames and do not worry about the frames positioning on the screen
  4. Pre-defined templates:
    • Classic v1.01 - original name is RVF_Classic. Was designed and developed by silverq, the original author of this project. (Screenshot)
    • Modern v1.0 - original name is RVF_Modern. Based on the Classic theme with much more additional options to show players career icon, health percentage, with some eye-friendly animations.
    • EveOnline v1.0 - original name is RVF_EveOnline. Based on the original EVE Online game targeting. Enjoy :) (Screenshot)

RVAPI_Range (v0.1)

Lightweight range finder. It is still based on your current abilities, since there are no other way to get a range value.


Planned features

(in loose order) Templates developers documentation, "Hello World" template example with comments. More templates, Pure, GroupIcons SG and TargetRing? Have to ask original authors first, probably they will port (Pure partialy) their projects on that platform.


So what does RV stand for? Several things and nothing at all, really. I wanted to use descriptive names so it would be immediately apparent what each mod does. I decided to adopt Mythic's naming schema and chose the first prefix that came to my mind. - silverq

Disclaimer: This is a beta release. As such, there are bugs to be expected. Please use the Ticket system on CurseForge to report bugs and/or request features.

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  RV_Mods v0.82 Beta Beta 1.3.1 52 10/4/2009
  RV_Mods v0.81 Beta Beta 1.3.1 191 9/18/2009
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  • rozbuska said

    EVE Online skin for enemy target is great:-) Maybe u can add stand alone color and scale settings for HP bar and it will be absolutely perfect:-)

    http://img695.imageshack.us/img695/1303/rozbuska312.jpg

    Some new ideas.
    1. To player status add morale bar (maybe more as rage ect). Add big procent bar to left side of char like as EVE Skin.
    2. To EVE Target (and other) add score with player (U need Dammaz Kron for source of course) like a Pure targets.
    3. Some animation effect if player have knockback or knockdown imunity. Perhaps (in EVE skin) flashing horizontal line for knockdown and vertical line for knockback.
    4. Add around charatcer static circle (or circles depends on settings) that will show ground distance to target, it will be great for range dps with some Expert Skirmisher tactics, what work on 45 ft, AoE ranges ect.

    Reply Report Permalink
  • rozbuska said

    Its realy amazing addon:-)

    I have some ideas for future:

    1. Can U make some template without that rings over target? I mean only with HP bar.
    2. Some settings like Squared - diferent colors for classtypes (tank, healer, dps ect)
    3. Some settings for HP bar (i like thinner:-)

    Reply Report Permalink
  • MrAngel said

    Hi rozbuska,

    Here are some of my thoughts:)
    1. I can separate those brackets() and healthbar with no problem.
    2. That gonna be another challenge. RVMOD_Targets addon should save color groups and the class<->colors relationships in the user settings files. Have to think about it.
    3. That can be done too. The only problem is the global UI scale. It makes things sometimes so small, so they just disappear. :)

    I think it is better to start a new template project and to put all your ideas there. You can do that yourself too with no problem. But I will keep that in mind too :D
    I am working on a new cool template right now, which is very similar to the Eve Online target reticle, with a crossed lines, animated four arrows and such. It will help ppl to find their MAIN target much easy. So as soon as it finished, I will review your request again ;)

    Reply Report Permalink
  • Visuvius said

    So far so good. Learning the ropes on what its all capable of.

    Word of recommendation to new users, if you go through the effort to colorize the different Targets/Frames, go ahead and start with Modern, IMO the add'l info on Modern is very nice.

    Thanks for the mod!

    Reply Report Permalink
  • Visuvius said

    I don't know how to check if its an issue with this add-on or not, but it seems like I very frequently get group bugs where someone in my group will suddenly not appear as if they are in my group, i.e. name is yellow (in RvR zone) instead of green and no ring, etc.

    Is this a bug with the add-on, or a Mythic problem? I would occasionally get this bug before, but since install of this add-on its very frequent, like multiple times an hour.

    Is there a way to force a check for group members more frequently?

    Regardless, still love the add-on, thanks!

    Reply Report Permalink
  • MrAngel said

    Hi Visuvius,

    Can you explain more please?
    1. I need to know what do you mean by the "name is yellow (in RvR zone) instead of green"?
    2. Does this "name" is a part of reticle?
    3. Does it appear back in a short amount of time?
    4. Does it happens for a group only? I mean Does warband members works fine?
    5. Could you give some screenshots, that can help much too.

    On my side I have a similar issue you described above. Entire warband (reticles) disappear for a very short amount of time. This is the game issue, and happens then moving/swaping ppl in the groups as well as adding/deleting to/from the warband list.
    I have "Squared" addon installed, which is affected of that issue too.

    Waiting for your reply ;)

    ps. Sorry for my english, still learning it ;)

    Reply Report Permalink
  • wardfan said

    Absolutely amazing additions, I love it!!

    Reply Report Permalink
  • MrAngel said

    Thanks wardfan. ;)
    I hope its not complex to use it. Tried to keep it simple as much as possible.

    Reply Report Permalink
  • Kenh said

    Great mod, but imho missing one thing, that's an icon for class or target type. Could you perhaps add group members as an additional type to the first Targets/Frames-Tab? I'd like to use an own template for them, too.

    Reply Report Permalink
  • MrAngel said

    Hi Kenh,

    The group members type idea is something what I am trying to develop, but it is a little bit confusing me right now. There are at least three known types of formation: a group, a warband and a scenario. I think group and warband should be merged together, and interact somehow with the scenario, so they won't overlap each other.

    All other improvements like class icons, or even target type icons are very easy to implement. It could be done in a separate template by a third party team. I will start design new templates too as soon as I finish with the RVMOD_Targets and RVAPI_Entities, since those are a very critical parts to get a final release.

    Reply Report Permalink
  • wardfan said

    Template settings are not saving on exit or reloadui. I have to go in and change them all to classic each time I log in, in order to get them to work for targeting. I like the changes to the config window.

    Reply Report Permalink
  • wardfan said

    Also, the pet setting doesn't work on pets, or lions at least, they are under all npcs.

    Reply Report Permalink
  • MrAngel said

    Hi wardfan,

    It works like a charm here. And I think I know what the problem is, since I had the same issue before.
    The problem was with the RVMOD_Targets addon OLD settings in the \Warhammer Online - Age of Reckoning\user\settings\[YourServerName]\[CharacterName]\[ProfileName]\RVMOD_Targets\ folder.

    Remove the \RVMOD_Targets\ folder to reset these settings to defaults.
    I will place a "Reset to Default" button in the settings window later.

    Please reply if it helped. And Thanks for helping to keep this clean from the bugs ;)

    Reply Report Permalink
  • wardfan said

    I deleted all of the RV folders, did not fix. Uninstalled the add-on, and removed the RV folders, did not fix. I tried everything and I still have to go in and select "classic" every time I log in or reloadui. The colors save, just not the dropdown.

    Reply Report Permalink
  • MrAngel said

    I am sorry. I Forgot to tell you have to close game window before deleting.
    ... Fixing that as we speak anyway...

    Reply Report Permalink
  • wardfan said

    Still does not save, oh well, I'll wait and see if it gets fixed with later releases, I can live with it (sort of :P)

    Reply Report Permalink
  • MrAngel said

    wardfan,

    I analyzed my code again, and found out that in some cases templates are could not be registered before other addons starting work with them. This can be easily checked.
    1. Open debug window in the game by /debug
    2. Turn logs ON
    3. Make sure you have debug and error messages checked in the Options window
    4. Do ReloadUI button or type /reloadui
    5. Find any messages from the RV mods. There are should not be any errors but debug (yellow) messages like "API_RegisterFrame: RVF_Classic template not found!"

    Report me if you found some.
    Thanks

    Reply Report Permalink
  • wardfan said

    Not sure if this version today fixed it or what, but it is saving settings now on reloadui and on full game restart, thanks. The only other thing I noticed is that the reticle doesn't show on warband members anymore, just party. Not sure if that was intended or not, haven't tested with the latest version(v0.83beta)

    Reply Report Permalink
  • MrAngel said

    Started a clone so everyone can download my changes, which I am developing for three months. I am not in a rush, so don't expect to get everything you had before :)
    If you don't like it - remove.
    http://war.curseforge.com/addons/rv_mods/repositories/rv_mod_rebirth/files/1-rv_mods-rebirth-v0-8-beta/

    Reply Report Permalink
  • wardfan said

    I like that you are working on this, but can you make it so the modules go in a folder (say RV_Mods like before) instead of installing 10 things into my interface folder? When you create the .zip just zip the entire folder instead of the modules, please. Hopefully you can keep this alive, I miss it.

    Reply Report Permalink
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