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SmartAlert

 

Project Updated:
Files Updated: Fri, Oct 10 2008
Supports Game Version: Beta 3.0
Category: Combat
Tags:

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Project Manager: Chaly
Additional Authors: No additional authors
Current Version: SmartAlert-2.0.1.zip
License: Public Domain
Development Site: CurseForge
Avg Daily DL (last 30 days): 3
Downloads Total: 4,581
Favorites: 33
Comments: 10
  • About SmartAlert
  •  

SmartAlert - Supress annoying Popups
Smart Alert is a little but helpfull combat addon.

This addon will remove several message types from your AlertWindow and moved to your chat window. You can configure what alert should be filtered and setup the chat channel for your messages.
All other messages like quest triggers and important events are still displayed.

Don't know what an AlertWindow is? This is the place where the big messages like error message, quest triggers and events pop up.

No more "ability not ready", "invalid target" spam!

This addon is for those players that are sick of dozens of annoying popups. Did you ever hunt an enemy player that just had enough range that you can't hit him or did you ever spam your heal button for your teammate while running after him? Remember the spam of error messages you've got? So you know what SmartAlert is good for.
See the screenshots for an example.


  • Recent Changes
  • Fixed incompatibility with AutoDismount
  • Complete rollup of the code, SmartAlert is now able to filter:
  • Combat messages (like before)
  • RvR flag status
  • RvR messages
  • Area changes (not zone changes)
  • Added a slashcommand /smartalert
  • Added a configuration UI ( /smartalert )

Configuration and slashcommands
ConfigUI: /smartalert

LibSlash is required since 2.0.1
Don't post here when you don't have LibSlash installed

  • Downloads (4)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  SmartAlert-2.0.1.zip Release Beta 3.0 3,428 10/10/2008
  SmartAlert-1.3.1.zip Release Beta 3.0 133 10/8/2008
  SmartAlert-1.3.zip Release Beta 3.0 345 9/26/2008
  SmartAlert-1.2.zip Release Beta 3.0 32 9/24/2008
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  • Comments

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  • Duffz said 

    Feature Request:

    The option to re-size the text of the AlertWindow would be very very very handy. I actually prefer having some of the events displayed here, but Warhammer's default text size is enormous.

    /would <3 you long time

    Reply Report Permalink
  • Uhmm... so I posted once not sure if it worked but let me try it again...

    1. Thanks for the mod!
    2. Using this with Killing Blow causes a problem.
    3. It parses out the name of the person I killed and puts it in the chat window. I cannot figure out how to disable this. Any ideas?

    Reply Report Permalink
  • Same problem here. Do you know a way I could filter out that so it doesn't hide the person's name?

    Great mod, btw! 4 stars until you get that Killing Blow thing fixed! :D

    Reply Report Permalink
  • Chaly said 

    Got it, here's a workaround:


    You can configure Smartalert to filter those message types:
    "Combat messages", "RvR flag", "RvR", "Area"
    KillingBlow generates three alerts. The type of KillingBlow's messages are:
    QuestName, "RvR flag", StatusArchievementPurple


    What does this mean? If you configure SmartAlert to filter the "RvR flag" messages the second KillingBlow message is been filtered.
    You can workaround this by configuring SmartAlert to ignore "RvR flag" messages.


    Will you fix it? Well, it is possible to check if KillingBlow is installed and once it is found SmartAlert can take a look at the complete KillingBlow statistic and check if the "RvR flag" message is a fake.
    Actually it is more easy for KB to disable SmartAlert's "RvR flag", display the faked message and reenable SmartAlert or just use another messagetype than "RvR flag".. I'll write HansMortis a ticket.

    Reply Report Permalink
  • Chaly said 

    SmartAlert kills the messagetype of the filtered alerts.
    I didn't take a look at KillingBlow yet, but i guess that it makes use of this "messagetype".

    Reply Report Permalink
  • Ok, this MOD rocks first of all. Thank you.

    The problem I'm having is I also use the mod Killing Blow to alert me on screen of when I land the final hit but with Smart Alert it's making it so it parses out the name to the chat window.

    Any ideas?

    Reply Report Permalink
  • Jackard said 

    I think the latest patch may have broken this - all of the options in the SmartAlert panel are set to ignore but messages just started coming through anyways.

    Reply Report Permalink
  • Demi22 said 

    set it to a channel number u don't use like 8 (with /smartalert) and remove the channel 8 from ur chat via filter. Done.

    Reply Report Permalink
  • Demi22 said 

    can u maybe add to the filer the money earns?

    i.e: looting mob/player (RVR) and u get Money it's spamms it to the chat.

    I still could't figure out if there is a way to disable it, so can u add this to ur addon? Would be awesome.

    Reply Report Permalink
  • namikaze said 

    Go to the chat tab, right click and select Filters. Then un-check the filter that says Loot or something like it. There's no need for a mod to do what you're asking.

    Reply Report Permalink
  • Demi22 said 

    lol weord i don't have this option o_O..... k i gonna reinstall warhammer lol

    Reply Report Permalink
  • Chaly said 

    I was busy looking for a way to hook the ea function that produces the chat spam (money, rolls, ..) as it spams the SayChannel/ChatWindow1. The feature was ment to get its own plugin as SmartAlert deals with the AlertPopups. However i've hooked 8 or 9 ChatFunctions without success. I've released my second project SmartBar today and I'm busy adding its second feature. I will continue with the say-spam thing if I get a clue to hook the spam and there's still no other SaySpamAddon.

    Reply Report Permalink
  • methods said 

    If you use this mod in combo with AutoDismount, a fix to your dismount issues will be to comment line 23 so: vecType[k] = nil becomes: -- vecType[k] = nil

    Reply Report Permalink
  • Chaly said 

    back from holiday: fix is included in 1.3.1
    thanks

    Reply Report Permalink
  • sargsarg said 

    Are there any configuration options?

    Reply Report Permalink
  • Chaly said 

    Today the messages are moved to your "Combat Default" channel - no options.
    For now you can use the default chatfilter to move the "Combat Default" to a chatwindow of your choice
    I intend to add config options with the next major release. You may then be able to change the output channel or completely suppress the messages.

    Reply Report Permalink
  • Chaly said 

    done with 2.0.1

    Reply Report Permalink
  • Tubben said 

    Changing: ChatWindow.Print(towstring(txt),ChatSettings.Channels[SystemData.ChatLogFilters.SAY].id) TO: ChatWindow.Print(towstring(txt),ChatSettings.Channels[SystemData.ChatLogFilters.ERROR].id) Will redirect the error spam to the window for ERRORS. Just make a new window, hide it, and filter errors to it.

    Reply Report Permalink
  • Chaly said 

    it is possible to suppress or move the messages where we want to have them. i released 1.3 today and the messages are now moved to the "Combat Default" chat. i'm on holiday for a week now, but i want to extend SmartAlert with a slash command to configure which message category should be shown and where they should be displayed..

    Reply Report Permalink
  • is it possible to just make those msges not appear at all?

    Reply Report Permalink
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