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SNT Buttons

 
Project Updated:
Files Updated: Wed, Apr 29 2009
Supports Game Version: 1.2.1
Category: Action Bars
Tags:

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Project Manager: DonKaban
Additional Authors: No additional authors
Current Version: SNT Buttons 2.0.1
License: Public Domain
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 11
Downloads Total: 16,301
Favorites: 61
Comments: 208
  • Contests
  • About SNT Buttons
  •  

About

ActionBars Buttons skinning tool with cooldown replacement.

Important!

  • If you have ANY problems with game performance or with using skins -TELL ME PLEASE.
  • If you want any new features or fixes - Use comments, Curse messages or Curseforge Tickets.

SNT WAR UI Project

Features

  • NAMBLA/ActionBarColor/etc Action Bars Addons replacement
  • Vertigo addon full replacement
  • LOS/Enabling coloring
  • SNT/Classic Cooldown Timers
  • Cooldown Pulse Effect
  • Easy skinning
  • Setting Action Bar Behavior
    • Show/Hide Background
    • Show/Hide Empty Buttons
    • Show/Hide Page Selector
    • Set Bar Columns

Requirements

LibSlash Library

How to Use

Type /sntbtn command for GUI. If it doesn't work use macros which contain /script snt_buttons.toggle_setup().


  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  SNT Buttons 1.5 Release 1.1.1 253 2/20/2009
  SNT Buttons 1.4 Release 1.1.1 307 2/17/2009
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  • seRRaloR said

    How can I get different bars seems together without any space between them? and, what does "DX" and "DY" mean?

    Thnx

    Reply Report Permalink
  • s3rial said

    Any chance of seeing the textures split into separate files?

    I'm not a fan of any of SNT Buttons' default textures. And the current implementation makes it an enormous pain in the butt to add or change textures.

    Something like xPanels, where you just dump the DDS files into the directory and then add them to the config files would be much nicer.

    Reply Report Permalink
  • Jimmeh said

    Submitted a ticket for the misaligned flame graphics here http://war.curseforge.com/projects/snt-buttons/tickets/6-career-specific-are-not-aligned-to-buttons/

    Doesn't look like anyone is looking at those tickets. Any chance you could point me in the right direction to align these as its the only reason stopping me using the mod on my swordmaster. XML file? Lua file? What are the flames called in the api etc.

    Any help is greatly appreciated.

    Reply Report Permalink
  • Taldren said

    SNTBTN's is working for me, but it reduces my FPS from 99 to 6 while running. Needless to say ... its disabled for now.

    Reply Report Permalink
  • Downgrading to version 2.0 got rid of the fps issue for me. Still waiting for an update because i love this mod so much.

    Reply Report Permalink
  • Zehar said

    Broken in 1.3 :(

    Reply Report Permalink
  • Haxsys said

    Confirmed. Doesn't matter if they're enabled, or not. The simply don't work at all. Tried re-installing, etc, to no avale. Looks like with the new action bar changes they made, the add-on isn't even recognized via the API.

    Reply Report Permalink
  • DaggonWAR said

    If you enable it then after any /reloadui you ZONE. I.E. go on a flight path or some other ZONE. it will work.

    Reply Report Permalink
  • Sorry, many comments and I didn't read past page 3 however is there an easy way to "lock" the bars? I tend to click and move them around when in high lag situations. I've tried to lock them other ways but none seem to work.. Frustrated, help? TIA :)

    Reply Report Permalink
  • Vexarana said

    Why are you clicking the bars in the first place? If you have major FPS issues that are causing that, maybe you could turn down the settings but other than that I'm not sure what you are asking.

    (Also, what are dX and dY?)

    Reply Report Permalink
  • It's not the lack of FPS per se but I find myself clicking a skill and instead of fireing the butting is stuck to my cursor as if I'm moving it's placement. Just need to "lock" the skills from being moved on the bars.

    Reply Report Permalink
  • Vexarana said

    http://forums.warhammeronline.com/warhammer/board/message?board.id=uimods&message.id=1620&jump=true#M1620

    The creator of that thread posted a link to a video showing SNT BTN, however the CD Pulse was not in one area, instead the CD Pulse occurred on top of the ability.

    If you watch the video you can see the abilities "pulse" in their normal action-bar positions.

    Both myself and one other person have seen the video and both believe it to be SNT BTN, however cannot find any way to get the same effect.

    Please reply either here or to that thread if anybody (including the creators) can shed some light onto this.

    Reply Report Permalink
  • Knifed said

    I don't mean to be pushy, but have gotten around to fixing the flame effect thing yet? ^^"

    Reply Report Permalink
  • brikx said

    Just installed this about 10minutes ago to try and clear up my UI. Play a Black Orc and the green flame effect helps a lot for me knowing which plan im on.

    Not sure if it's meant to be like this, but the flame is only in the bottom corner... looks like it is totally skewed off across the button? If it's intentional anyway I can get it back around the button, and if not intentional ... erm.. same question? :D

    While I'm commenting, any way to get rid of the flash when GCD ends? Tried turning off show global cooldown but nothing, presuming that was what it was for.

    Reply Report Permalink
  • Kbalz said

    computerpunk, do you know the status of DonKaban?

    Reply Report Permalink
  • No, I do not. Keep trying to find him. -.- Simply seems impossible.

    Reply Report Permalink
  • Biziwag said

    Hello Congratulations for you fine work I'm a fan of SNT Button since I started playing War.
    But With the last version 2.0.1 I have A big Performance problem.
    And I report it as you Ask
    As soon as I've targeted an Hostile Target AND I move my character (not simple rotation) The Frame rate Goes down 6-8 fps and the rate goes up (40-50fps) when I stop moves
    So for this moment I Downgrade to 2.0 Version

    Reply Report Permalink
  • This is seriously wrong. The new event I registered is only called when buttons are moved around. Weird. I'll look into it.

    Reply Report Permalink
  • Try going with a macro containing:
    /script snt_buttons.texture_buttons()

    Reply Report Permalink
  • oamer said

    I found a bug! When you stealth, a second bar comes up. Any buttons not filled when your nonstealth bar reappears lack a texture! Oh no!

    Reply Report Permalink
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