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SquaredHotIndicators

 
Project Updated:
Files Updated: Sat, Aug 22 2009
Supports Game Version: Unknown
Category: Unit Frames
Tags:

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Project Manager: talvinen
Additional Authors: No additional authors
Current Version: 3.7
License: All Rights Reserved
Development Site: CurseForge
Avg Daily DL (last 30 days): 10
Downloads Total: 12,914
Favorites: 51
Comments: 30
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  • About SquaredHotIndicators
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SquaredHotIndicators is an addon for Squared that allows you to keep track of different hots on your group at the same time.

Colors are divided in 3 groups and can be changed in a new Squared Configurator tab.

Defaults:
1: Green: Your standard 15 seconds duration HoT
2: Red: Your 1 sec cast direct heal + 9 second HoT
3: Yellow: Any other HoT you might have (Group HoT, etc.)

Dependencies
Squared for awesomeness and LibSlash for slash commands.

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  SquaredHotIndicators 3.2 Release Beta 3.0 5,924 12/29/2008
  SquaredHotIndicators 3.1 Release Beta 3.0 600 12/12/2008
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  • wardfan said

    Script Call failed - Error while calling [SHI.BuildIconTable]:
    [string "Interface/AddOns\squaredhotindicators\SquaredHotIndicators.lua"]:90: attempt to call field 'CreateConfigPanel' (a nil value)

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  • Please fix it!!
    I really need this addon :-)

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  • talvinen said

    I do not get any error messages. In fact, it's working just as it should, so - could you upload a screenshot or type down the error message you receive? and what exactly is 'doesn't work' - is it not loading at all, is it showing absurd information?

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  • Garkin said

    It seems that ConfigPanel.lua is not loaded at all. Using Tableviewer addon, I can see that SHI contains this functions:
    HideCastBar
    UpdateUnit
    EffectsUpdated
    ClearGroupHandler
    BuildIconTable
    SetNameHandler
    RemoveHot
    OnInitialize
    ShowCastBar
    ClearHots
    OnUpdate
    AddHot

    So, there are no functions which are defined in ConfigPanel.lua.

    Error messages from SHI:
    Script Call failed - Error while calling [SHI.OnUpdate]:
    [string "Interface/AddOns\squaredhotindicators\SquaredHotIndicators.lua"]:239: attempt to call field 'UpdateConfigPanel' (a nil value)

    Script Call failed - Error while calling [SHI.BuildIconTable]:
    [string "Interface/AddOns\squaredhotindicators\SquaredHotIndicators.lua"]:90: attempt to call field 'CreateConfigPanel' (a nil value)

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  • talvinen said

    that is strange, as the file seems to be loaded for some people (including me), but not for others. I copied the functions to the main file as long as I don't know what is causing the problem. hope this solves it for now

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  • Garkin said

    OK, it seems that there is missing dependency on "SquaredConfigurator". When I add it to *.mod no errors are shown.

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  • Garkin said

    Unfortunately versions 3.3 and above still does not work good. HoTs are shown only sometimes (it seems only right after I change position where HoTs should be shown) and Im not really sure why.
    Eventhough version 3.2 occassionaly throw an error in SHI.EffectsUpdated, this is the only version which really works for me.

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  • talvinen said

    Honestly, I didn't really get that. What career are you playing? What are you doing when a hot shows up, what are you doing when they _should_ be shown, but don't show up? Are you playing in a warband, scenario, etc?

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  • Garkin said

    Found it. You are hooking into the LayerTimerWindow, but there is no dependency on "EA_CastTimerWindow". When I added it, it your mod starts working.

    And I think there is also one typo in code on lines 213 and 214. You are trying to use variable "target" but I guess there should be "pName".

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  • Garkin said

    One more bug - you forgot to call original LayerTimerWindow.HideCastBar from within your hook, so castbar does not hide itself.

    BTW LayerTimerWindow.HideCastBar accepts 2 parameters. I recommend using vararg (...) in hooks instead of real function parameters, so you can be sure that you are passing all arguments even after changes to original function.
    http://www.pastey.net/122782

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  • talvinen said

    yep, you're right. good old copy-paste :D

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  • becool2000 said

    Re talvinen, could you check it as it does'nt work anymore with 1.3.2 :[
    You could read the error in the debug windows as I don't know how to copy/paste it here. Many thanks.

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  • with patch 1.31 it doesnt work

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  • talvinen said

    re

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  • samur41 said

    Is there a command to rest the color-settings?

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  • Robnaldo said

    In addition to the other suggestions given, the option to move the hot indicators to other corners other then the bottom right would be an appreciated feature.

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  • Mecaire said

    This works great for me except for one thing. If there are other healers of the same class as me, then the indicators appear for their HoTs too. Would it be possible to show indicators only for my own HoTs (similar to the default HoT indicator in Squared)?

    Thanks for the great addon, it helps a lot when healing.

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  • Mecaire said

    I am also having a problem when joining a scenario. The indicators incorrectly continue to appear where they were at the end of the previous scenario.

    If this mod has been abandoned, could someone patch it, or point me to another mod that does the same thing? (The previous problem I posted with the same-class HoTs is the main fix I need.) I find this mod very critical for healing.

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  • Kardek said

    Is there a way to give more definition to the duration of the hots on the
    target in the existing Squared API?

    One great feature from HealGrid is expiry warning and it would be awesome (imo) to see it in this UnitFrame/Addon

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  • himekochan said

    I just got SHI working earlier. The next time I logged in, the indicator boxes were teeny tiny. Talking 1 pixel big (took me a while to figure out the addon was still working).

    I have indicator size set to 1, but if I set it to something bigger, it doesn't change the box's size, just moves them around in that individual squared element. Nothing appears in the debug window.

    I can make them somewhat bigger by setting the squared boxes to be really tiny, then using the war UI editor to drag my squared grid bigger. But that only makes them like... 4 pixels big.

    Any clue? :)

    Reply Report Permalink
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