TargetLast v1.7+ is compatible with WAR patch 1.0.6. If you have an older version, you will need to update in order for TargetLast to continue to work.
Note: This addon REQUIRES you to have LibSlash installed! You can download LibSlash from the WAR section of Curse: http://war.curse.com/downloads/details/13510/
TargetLast adds some new quick-targeting options for swapping targets back to the player you were last targeting before your current target. (Note that this only works for players - you can't use this mod to target mobs.)
/lastfriend - swaps back to your previous friendly target. Using this multiple times in a row will alternate between two targets (handy for healing yourself and another target).
/lastenemy - similar to lastfriend, except swaps your hostile target. Nice if you want to detaunt one enemy, then attack another, then swap back to detaunt again.
/targetlock - locks your friendly target to the player you're currently targeting. No matter what you click, your target will stay on them (unless they're unable to be targeted due to logging out, extreme range, etc.) until you unlock again via the same command.
/stickyfriend - makes your friendly target "sticky" so that it won't be cleared if you click somewhere in the game world that's not a person. (Clicking on another friendly player or npc will still change your target, unless you have targetlock turned on.)
/stickyenemy - makes your enemy target "sticky" so that it won't be cleared if you click somewhere in the game world that's not a person. (Clicking another enemy will still change your target.)
Note that currently LibSlash won't handle slash commands in macros, so if you want to make macros for these functions (in order to bind them to a key), use the following instead:
/script TargetLastFriendlyTarget()
/script TargetLastHostileTarget()
/script ToggleFriendlyTargetLock()
/script ToggleFriendlyTargetSticky()
/script ToggleHostileTargetSticky()
2008-12-02 aiiane <aiiane@aiiane.net>
* TargetLast.lua TargetLast.mod
Update to work with patch 1.0.6.
[38bee7f4164d] [1.7]
Installation Guide
- Exit "Warhammer Online" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Verify your WAR Installation Path
That is where you are running WAR from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your Warhammer Online folder. (default is C:\Program Files\Warhammer Online\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start Warhammer Online
Translations
When you download a mod, please be sure that the mod is compatible with your translation of WAR. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
Directory Structure
Warhammer Online
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.mod
|_ *AddonName*.lua
|_ (possibly others as well)...