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TargetRing

 

Project Updated:
Files Updated: Fri, Aug 28 2009
Supports Game Version: 1.3.1
Category: PvP, and Unit Frames
Tags:

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Project Manager: talvinen
Additional Authors: No additional authors
Current Version: 1.3.2
License:
Development Site: CurseForge
Avg Daily DL (last 30 days): 55
Downloads Total: 51,759
Favorites: 140
Comments: 52
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  • About TargetRing
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This addon simply puts a ring around your friendly/hostile target, so it stands out of the crowd, or shows you the general direction of where that nearly-dying Witch Elf is, thats just never in line of sight.
I realize that this concept is not quite new, but I just wanted a simple addon that shows my target in the game world, and nothing else.

Slash config: /tr or /targetring
on - enables the addon
off - disables it
friend - toggles Friendly Target Ring
enemy - toggles Enemy Target Ring

Dependencies:
This addon requires LibSlash for slash commands.

  • Downloads (7)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  TargetRing 1.1 Release Beta 3.0 30,268 12/15/2008
  TargetRing Release Beta 3.0 1,797 11/12/2008
  • Screenshots (2)
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  • Comments

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  • Horza said

    Is it possible to change the Graphic .dds to something? Is there a formatrequirement?

    Would be nice to be able to change it as you could in the early version.

    Reply Report Permalink
  • FYI - since last little warpatch update in September - TargetRing has been automatically closing interaction windows with friendly NPCs, such as vendors, after about 3 seconds giving an "Invalid Target" message on screen.

    Reply Report Permalink
  • TXMarine said

    I'm getting this error message in Busted concerning TargetRing:

    Invalid Parameters to: DetachWindowFromWorldObject(string, number) -> (string="EnemyTargetRingAnchor", nil="NIL")

    Reply Report Permalink
  • Shou73 said

    I update the new version but it fails to load (Load(!)) and does not work.

    Reply Report Permalink
  • talvinen said

    does it appear in the addons tab under interface customization? if so, do you get any errors related to targetring in /debug after loading? (make sure to have logging enabled)

    Reply Report Permalink
  • talvinen said

    looks like there needs to be an setting to either use the sound or not, as there are quite different views on this. I might add some more options.

    Reply Report Permalink
  • Cabirus said

    Working fine but woosh sound missing from when the target appears on/off screen.

    Reply Report Permalink
  • Arzuran said

    It's working now- i'm not sure what sounds the other poster is talking about, I honestly never noticed a sound lol. Thanks for the quick fix this mod is like crack for me- can't live without it.

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  • http://war.curse.com/downloads/war-addons/details/targetrings.aspx#549714

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  • talvinen said

    let me know if 1.2.1 works for you

    Reply Report Permalink
  • it now works. both friendly and enemy targets are there. and /targetring works as well.

    however, there is no sound anymore. i liked knowing in a huge fort battle where the guy was (on screen or not) when i cant see the rings.

    is this intentional or not? if it is can you make it an option at least to play the sound?

    Reply Report Permalink
  • melatonin said

    after the 1.3.1 it was still working but after i updated to new version yesterday it didnt worked, lucky i had back up of my addons and i replaced with the old one and it works again :)

    so if ur targetring working do not get latest version_

    Reply Report Permalink
  • flaxcrack said

    Having the same problem as Nonstopgamer. Target Ring is one of the best addons ever.

    Reply Report Permalink
  • Just tried version 1.2 and it doesn't work. Trying the slash commands gives the following error "...LibConfig.lua"]:100: attempt to index local 'value' (a boolean value). I'm using Libslash v2.92, the one that came out 3 days ago for 1.3.1.
    And by default the ring seems to be turned off.

    Reply Report Permalink
  • Arzuran said

    I had the same problem, I just went back to using v1.1 till v1.2 gets a fix.

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  • this is not working anymore. and the mods/add-ons status of this in-game says loaded ! (in yellow). i have tried reloading and nothing is working. i just downloaded the update. it worked before the update.

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  • khyren said

    This is a nice add-on, but had to uninstall due to the sound. It happens while anything is targeted if you move your own character. It's the sound effect for a window opening and closing. Any way to stop this? It's almost unbearably annoying, but I'd still love to use this add-on to find dead persons for rez'ing. :)

    Reply Report Permalink
  • this is to let you know if the target went off screen or not. if you target someone then do a 180 you will hear a window closing sound. when you do another 180 turn it will make the window opening sound when it is showing on your screen again.

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  • jmacdonald said

    Anyone have any tips to get this to work for me? it works for all of my roomates and friends, but nobody can get it working for me. All the other curse mods work just fine, I just cannot get the target rings to display. I have removed/deleted folders and re-installed, even after this new patch, I thought maybe i could get it work, but i can't, I never have. I've installed it with the curse manager, and manually.

    All i have right now, is healgrid, target ring and some kind of library. they are currently all installed off the curse manager program.
    i have tried /tr on /tr off /targetring on /targetring off, uninstalling and reinstalling the mods and warhammer itself. I have all the grpahics in the game itself turned on, with 1680 x 1050 resolution. it's getting rather frustrating.

    Thank you in advance for the help.

    Reply Report Permalink
  • randomh3r0 said

    In the TargetRing.lua file there are the settings for changing the ring. Enemy Target rings are denoted by the following lines:

    CreateWindowFromTemplate("EnemyTargetRing","EA_DynamicImage_DefaultSeparatorRight","EnemyTargetRingAnchor")
    WindowClearAnchors("EnemyTargetRing")
    WindowAddAnchor("EnemyTargetRing","top","EnemyTargetRingAnchor","top",0,-120)
    DynamicImageSetTexture("EnemyTargetRing","TargetRing",0,0)
    DynamicImageSetTextureDimensions("EnemyTargetRing",256,256)
    WindowSetDimensions("EnemyTargetRing",100,100)
    WindowSetScale("EnemyTargetRing",2)
    WindowSetAlpha("EnemyTargetRing",0.5)
    WindowSetShowing("EnemyTargetRing",false)
    WindowSetTintColor("EnemyTargetRing",255,0,0)




    I have made changes to WindowSetScale that doubles the size (the 2... insert any number *100 and that's the percentage size, so mine is 200% normal sized) as well as WindowAddAnchor that changes where the graphic starts on a model (if left at -10, which is ten pixels above the target, then things look funny...)

    Feel free to play around with that, but I'm not responsible if you goof something up. Remember.. always make a backup if changing these files (oooor just download it again if you break it ;) )

    Reply Report Permalink
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