TeamPlayer is an addon to provide a set of assist macros. The first part is used to send chat messages requesting that people assist or defend you, the second part is used to assist or defend those requesting it:
Macros available
/script TeamPlayer.CallAssist() - This will send a "ASSIST me on - [mob name here]" to the correct channel
/script TeamPlayer.CallDefend() - This will send a "DEFEND me from - [mob name here]" to the correct channel
/script TeamPlayer.Assist() - Assists the last person to call for assistance
/script TeamPlayer.Defend() - Assists the last person to call for defending
The addon monitors incoming assist and defend requests and stores the last person to ask for assistance or defending. This means you don't have to keep editing a macro for your assist button. You create a single assist button (and a defend button if that's your style), and it should work no matter who's calling for assists.
A default channel can be set by calling '/tp channel [full channel name]' or can be passed in the macros by passing it as an argument to CallAssist() or CallDefend() like CallAssist("partysay") but if no default is set and no argument is passed the addon automatically selects the appropriate channel in this order:
If you're in a scenario, /scenariosay
If you're in a warband, /warbandsay
If you're in a party, /partysay
If you're in a guild, /guildsay *
If none of the above, /say *
- - Probably not all that useful
Update History
v0.92 - Fixed default channel and channel as argument to macro bugs. Thanks to Fycus for help testing and fixing. With this, I think everything is working, will likely have a v1.0 release later today.
v0.91 - Fixed 2 problems, 1 with default channel selection, the other with initialization.
v0.9 - Initial beta release.
Enhancement Ideas
I'll probably be adding a macro to target someone who asks for defending so healers can use that.
I also think it would be interesting to create a small UI window to keep track of who's calling for assists, maybe show assist calls in a way that stand out more in the UI.
I welcome any other ideas for improvements or enhancements.
------------------------------------------------------------------------
r7 | alkrun | 2008-10-26 18:11:52 +0000 (Sun, 26 Oct 2008) | 1 line
Changed paths:
A /tags/v0.92 (from /trunk:6)
Fixes for default channel and channel as argument to macros
------------------------------------------------------------------------
r6 | alkrun | 2008-10-26 18:05:51 +0000 (Sun, 26 Oct 2008) | 3 lines
Changed paths:
M /trunk/TeamPlayer.lua
More fixes for chat channels and settings.
Looks like we're 100% functional now, Finally got a group together, warband, etc...
------------------------------------------------------------------------
r4 | alkrun | 2008-10-26 16:54:42 +0000 (Sun, 26 Oct 2008) | 1 line
Changed paths:
M /trunk/TeamPlayer.lua
Fix for initialization and channel selection
------------------------------------------------------------------------
r2 | alkrun | 2008-10-26 03:00:32 +0000 (Sun, 26 Oct 2008) | 1 line
Changed paths:
A /trunk/TeamPlayer.lua
A /trunk/TeamPlayer.mod
Initial Commit of TeamPlayer Addon
------------------------------------------------------------------------
r1 | root | 2008-10-26 02:48:35 +0000 (Sun, 26 Oct 2008) | 1 line
Changed paths:
A /branches
A /tags
A /trunk
"teamplayer/mainline: Initial Import"
------------------------------------------------------------------------
Installation Guide
- Exit "Warhammer Online" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Verify your WAR Installation Path
That is where you are running WAR from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your Warhammer Online folder. (default is C:\Program Files\Warhammer Online\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start Warhammer Online
Translations
When you download a mod, please be sure that the mod is compatible with your translation of WAR. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
Directory Structure
Warhammer Online
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.mod
|_ *AddonName*.lua
|_ (possibly others as well)...