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Timer

 

Project Updated:
Files Updated: Mon, Jul 27 2009
Supports Game Version: 1.3
Category: Miscellaneous
Tags:

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Project Manager: CleverIronclaw
Additional Authors: No additional authors
Current Version: Timer1.01
License: GNU General Public License version 2 (GPLv2)
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 1
Downloads Total: 490
Favorites: 0
Comments: 3
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  • About Timer
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Timer is a fairly simple timer with two modes, manual and automatic.

In manual mode, left-clicking will start and stop Timer. This is designed as a general timer, for those curious about how long a keep took to take, how long they've been logged in and so on.

In automatic mode it will start on entering combat and stop on exiting combat. This is designed as a timer for dungeon bosses, so you can keep an eye on how long you have until the boss enrages, in particular appropriate for Tomb of the Vulture Lord bosses, with the many DPS races involved.

To change modes, clear the timer or check the previous timer value, simply right-click the window and select your option.

  • Downloads (2)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Timer1.01 Release 1.3 295 7/27/2009
  Timer1.0 Release 1.3 195 7/6/2009
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  • Screenshots (1)
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  • donlac said

    Can you add saving of the Timer.StartOnCombat variable to the official build? I can send you the code if you want :).

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  • Done, along with a minor bugfix.

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  • donlac said

    Works great...thanks :).

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  • I was just asking in Warhammer Alliance if there was anything like this around! LOL

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  • Ehmmm... There's a function to find out how much you have been logged on. GetGameTime() shows you how much you have been logged.

    Reply Report Permalink
  • If you're only going to check how long you've been on when you think about it, GetGameTime() is great.

    Was there something else you were trying to say?

    Reply Report Permalink
  • I was saying that the description has some flaws. The timer doesn't automatically start when you login I think. "how long they've been logged in and so on." I'm just pointing out that GetGameTime() is a great function to find that out, not using a timer.

    Reply Report Permalink
  • I think you misread the description:

    In manual mode, left-clicking will start and stop Timer. This is designed as a general timer...

    Nowhere does it say it will automatically start on login, or that it's sole purpose is to keep track of your time logged in.

    Reply Report Permalink
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