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Tithe Fix

 

Project Updated:
Files Updated: Mon, Dec 8 2008
Supports Game Version: Beta 3.0
Category: Miscellaneous
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Project Manager: multox
Additional Authors: No additional authors
Current Version: Tithe Fix 1.02
License: MIT License
Development Site: CurseForge
Avg Daily DL (last 30 days): 0
Downloads Total: 125
Favorites: 1
Comments: 1
  • About Tithe Fix
  •  

Description

Fixes guild tithes so that they remain at whatever you set them to. (There's a bug that causes some people to have their tithes reset to zero every time they zone.)

Reporting Bugs

Please use this link to create a bug: Report a bug with Tithe Fix

Usage

After installing, use the new /tithe command to set your tithe percent.

Requirements

LibSlash must be installed for this to work.

History

Version 1.02: Dec 08, 2008

Inhibit functioning for characters that aren't in a guild so that they don't get the "You're not in a guild".

Version 1.01

(Dropped)

Version 1.0: Dec 02, 2008

Initial release

  • Downloads (2)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Tithe Fix 1.02 Release Beta 3.0 78 12/8/2008
  Tithe Fix Release Beta 3.0 46 12/2/2008
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  • Comments

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  • planemas said 

    I'm not going to use this because my guilds tax high anyway, which is fine by me, but it sounds like a very good idea as that bug used to **** me to tears when I wanted to contribute 50% or 100% in low-tax guilds and had it stop working. For me it used to always be that in scenarios tax and tithes wouldn't apply, and then while grinding the tithe would be gone again!

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  • planemas said 

    That is to say I'm a bum and don't feel like testing something that isn't for me, but good job anyway <3

    Reply Report Permalink
  • multox said 

    Thanks, Planemas. One of the reasons for this mod was because we were debating between high taxes and low taxes (with high tithes). Due to the bug it wasn't feasible for people to use tithing consistently, but now we can!

    Reply Report Permalink
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