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TwisterSet

 

Project Updated:
Files Updated: Thu, Nov 12 2009
Supports Game Version: 1.3.1
Category: Class, Action Bars, Buffs & Debuffs, and Combat
Tags:

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Project Manager: Daiguard
Additional Authors: No additional authors
Current Version: TwisterSet1.1
License: GNU General Public License version 2 (GPLv2)
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 17
Downloads Total: 549
Favorites: 0
Comments: 6
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  • About TwisterSet
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TwisterSet provides an easy-to-use way to switch Twister Aura. It works almost identical to tactic sets: By clicking the button you can choose which set to use between 5 Set.

By right clicking the button you save your current Twister set to the selected Button.

Note: TwisterSet simply add a ComboBox to select a Twister Set. It still requires Twister to function.

  • Downloads (3)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  TwisterSet1.1 Release 1.3.1 131 11/12/2009
  TwisterSet1.0 Release 1.3.1 377 10/21/2009
  TwisterSet-Beta Beta Beta 3.0 40 10/21/2009
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  • Daiguard said

    Well took me about 2 hours to figure out how to do it but there's plenty of exemple through wiki and available addons.

    Reply Report Permalink
  • Daiguard said

    By the way MustaForgotToHealYa I'm absolutely not mad about your comments.
    Fact is this is my first addon and I appreciate everyone's help.

    Reply Report Permalink
  • lol you did great... I'm pretty good at modifying other peoples addons to do what I want, but there is no way in hell I could have wrote that from scratch. I've already told all the knights in my guild that they gotta get this. It's a very useful addon for those two classes.

    Reply Report Permalink
  • here's the problem I've come across. I run a shared ui profile between all my chars. It seems that the addon only does the check to see if you are a knight/chosen when first loading the game or doing a /reload... but not when switching characters.

    So, if I start up the game and load my knight first then it shows. If I start the game and load my engi it correctly does not show, but then when I switch to my knight it is still hidden until I do a /reload.

    I'll probably just do a similar modification to that listed above for now and make it always show for all chars... but if you are making changes to the addon it might be nice to have an official fix for that.

    Reply Report Permalink
  • So, I got it to work the way I wanted it to.

    What I did was removed the class check in the initialize function just how MustaForgotToHealYa showed. But then I added a new function in that did nothing but check your class and show the window if you're a knight or chosen and hide if you're not. It looked something like this:

    function TwisterSet.OnLoad()

    if GameData.Player.career.line == GameData.CareerLine.KNIGHT or
    GameData.Player.career.line == GameData.CareerLine.CHOSEN then
    WindowSetShowing("TwisterSetWnd", true)
    else
    WindowSetShowing("TwisterSetWnd", false)
    end
    end

    Then I looked at how the original Twister addon did it and added in these 3 lines to the bottom of my initilize function:

    RegisterEventHandler(SystemData.Events.PLAYER_CAREER_LINE_UPDATED,"TwisterSet.OnLoad")
    RegisterEventHandler(SystemData.Events.LOADING_END,"TwisterSet.OnLoad")
    RegisterEventHandler(SystemData.Events.RELOAD_INTERFACE,"TwisterSet.OnLoad")


    I put all three because I don't know enough to know which ones run when so I figured by adding all three I was ensuring that the function would get called.

    Works perfectly with shared ui profiles. Only shows twisterset when you are on a knight or chosen and doesn't require reloading uis.

    Reply Report Permalink
  • Ahh, Shared UI's that's the reason for the check. I Was wondering. I don't use that functionality (although I probably should).

    Reply Report Permalink
  • antarian said

    I propably do something bad but i cant make it work:-(

    Twister works
    I can also see twisterset buttons i can switch aurabuttons, but I cant set my auras with righclicking on number button:-(

    But I must say its great idea when I found out what i am doing wrong.

    Reply Report Permalink
  • Daiguard said

    Antarian:
    You still need to Select a set of Aura with Twister
    -Select the set number with TwisterSet Button
    -Right click on Twister Bar
    -Drag and Drop Aura into Twister
    -Then Right click on TwisterSet Button to save the set
    -Change back and forth Set number and twist Aura with Twister to check the Set.

    Reply Report Permalink
  • rjp14 said

    I downloaded this addon. However should I crash or exit the game the button disappears. When this happens it causes an error with twister to show up. (I will post the error later as I'm not home.) I have to disable this addon and turn it back on in order to fix it and get the button back. Seeing as this is something I find helpful, I would love to see this issue fixed. I know another chosen that was also having the button disappear as well.

    Thanks in advance

    Reply Report Permalink
  • I also had the buttons not show until I manually deloaded then reloaded the addon.

    I hope I will not make the author mad by typing this, I love the addon! GREAT WORK! But with the ability to load/unload each addon for each character the check is not needed unless I'm missin something and that is quite possible, I am an addon newb :)

    There is an easy fix to the buttons not showing. The author has the .lua file check to see if your character is a knight or chosen. But with the ability to load/unload each addon for each character the check is not needed unless I'm missin something and that is quite possible, I am an addon newb :) I simply took that check out and it worked fine. Open the Twisterset.lua with notepad, then take out the lines that have I have added the **************** over and under. I hope that makes sense. Then save make sure you save it as Twisterset.lua


    -- This function initialize the TwisterSet Window and ComboBox
    function TwisterSet.Initialize()
    **************************************************************************
    if GameData.Player.career.line == GameData.CareerLine.KNIGHT or
    GameData.Player.career.line == GameData.CareerLine.CHOSEN then
    **************************************************************************
    -- Creates the window and shows it
    CreateWindow("TwisterSetWnd", true)

    -- Register the window with the Layout Editor
    LayoutEditor.RegisterWindow( "TwisterSetWnd",
    L"TwisterSet",
    L"Quick Switch of Twister Set",
    false, false,
    true, nil )

    --TwisterSetComboBox Initialization
    for i = 1, MAX_SETS do
    ComboBoxAddMenuItem ("TwisterSetMenu",L""..i)
    end

    --Configuration of the relevant ComboBox Option
    --ButtonSetTextColor("TwisterSetMenuSelectedButton", Button.ButtonState.NORMAL, DefaultColor.RED.r, DefaultColor.RED.g, DefaultColor.RED.b)
    ButtonSetText ("TwisterSetMenuSelectedButton", L"1");
    *****************************************************************************
    end
    *****************************************************************************
    end

    Reply Report Permalink
  • Daiguard said

    Thanks all I'll update it as soon as possible.
    I was pretty busy lattely

    Reply Report Permalink
  • Daiguard said

    I'll post an updated version tomorrow which solve the small reference error:
    -Currently the mod is both refered as HelloWorldInAWindows and TwisterSet.

    Reply Report Permalink
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