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VerticalMenu

 

Project Updated:
Files Updated: Thu, Aug 20 2009
Supports Game Version: Unknown
Category: Artwork
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Project Manager: Elder82
Additional Authors: Gridgendal
Current Version: 1.3
License: GNU General Public License version 2 (GPLv2)
Development Site: CurseForge
Avg Daily DL (last 30 days): 2
Downloads Total: 1,612
Favorites: 8
Comments: 4
  • About VerticalMenu
  •  

VerticalMenuBar changes default Menu Bar and aligns it vertically.

Added in 1.1
-Game Version 1.2.1 compatible
-Added Shutdown function to revert menu bar to default

Note: there is a bug that when disabling if your settings were saved with the mod enabled the window size will revert to vertical even though the window was redimensioned back to default. type the following into your chat window to fix it:

/script WindowSetDimensions("MenuBarWindow",468,71)

Update, 2009-04-15:
Since I'm not playing, I've not update my projects for a while... (I will come back, soon or later...) ^_^;
Gridgendal updated the code and is now an author of this project :)
Thanks a lot, Gridgendal :D

  • Downloads (4)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  VerticalMenu 1.3 Release Unknown 214 8/20/2009
  VerticalMenu 1.2 Release 1.2.1 349 6/17/2009
  VerticalMenu 1.1 Release 1.2.1 631 4/18/2009
  VerticalMenu v1.0 Release Beta 3.0 418 11/5/2008
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  • Gah I hate how the comment system will drop anything that looks like it could possibly be an html tag from the comment. The directory that is supposed to be showing below is (War Directory)\user\settings\(server)\(character)\(profile)\EA_MenuBarWindow

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  • I think I may have fixed the problem with the Menu Bar not resetting to default settings when disabled or uninstalled with the newest alpha r6. If there is anyone out there that uses a vertical menu in some of their profiles but not all that could tell me if disabling it resets the Menu Bar to horizontal AND all their buttons stay functional afterwords I would appreciate it. It works on my side but that doesn't mean it will work correctly for everyone. If you used an older version you may have to delete your \user\settings\\\\EA_MenuBarWindow directory while out of the game to first reset the Menu Bar to default. Then enable the addon and log out so the game saves the window settings. then log back in and disable it and see if all your Menu Bar buttons still work with the window horizontal. I'm contemplating a complete rewrite of the menu bar and just hiding the default one if this doesn't work as it would just be easier I think.

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  • Elder82 said 

    Thanks everybody for contributions :)
    I'm not updating my projects...
    btw Gridgendal can now commit the code and release new versions :D

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  • Tsuul said 

    Currently (1.2) does not include the new open party/group button.

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  • ixora said 

    VerticalMenuBar = {}

    -- Edit this variable to change vertical spacing between icons =)
    local vOffset = -10

    function VerticalMenuBar.Initialize()
    local basename = "MenuBarWindow"
    local childWindows = {
    "ToggleAbilitiesWindow",
    "ToggleBackpackWindow",
    "ToggleCharacterWindow",
    "ToggleTomeWindow",
    "ToggleTomeWindowNewEntries",
    "ToggleOpenPartyWindow",
    "ToggleMenuWindow",
    "ToggleCustomizeUiWindow",
    "ToggleGuildWindow",
    "ToggleHelpWindow",
    }

    WindowSetDimensions(basename, 52, 568 + 8*vOffset)
    VerticalMenuBar.ReAnchor(basename..childWindows[1], "topleft", WindowGetParent(basename..childWindows[1]), "topleft", 0, 0)
    VerticalMenuBar.ReAnchor(basename..childWindows[2], "bottomleft", basename..childWindows[1], "topleft", 0, vOffset)
    VerticalMenuBar.ReAnchor(basename..childWindows[3], "bottomleft", basename..childWindows[2], "topleft", 0, vOffset)
    -- ToggleTomeWindow and ToggleTomeWindowNewEntries are exclusive: anchor both to ToggleCharacterWindow
    VerticalMenuBar.ReAnchor(basename..childWindows[4], "bottomleft", basename..childWindows[3], "topleft", 0, vOffset)
    VerticalMenuBar.ReAnchor(basename..childWindows[5], "bottomleft", basename..childWindows[3], "topleft", 0, vOffset)

    VerticalMenuBar.ReAnchor(basename..childWindows[6], "bottomleft", basename..childWindows[5], "topleft", 0, vOffset)
    VerticalMenuBar.ReAnchor(basename..childWindows[7], "bottomleft", basename..childWindows[6], "topleft", 0, vOffset)
    VerticalMenuBar.ReAnchor(basename..childWindows[8], "bottomleft", basename..childWindows[7], "topleft", 0, vOffset)
    VerticalMenuBar.ReAnchor(basename..childWindows[9], "bottomleft", basename..childWindows[8], "topleft", 0, vOffset)
    VerticalMenuBar.ReAnchor(basename..childWindows[10], "bottomleft", basename..childWindows[9], "topleft", 0, vOffset)

    end

    function VerticalMenuBar.ReAnchor(wname, point, rname, rpoint, x, y)
    WindowClearAnchors(wname)
    WindowAddAnchor(wname, point, rname, rpoint, x, y)
    end

    replace code of VerticalMenuBar.lua with this

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  • Tsuul said 

    I just noticed that the Help button does not work, and mouse over shows nothing.

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  • ixora said 

    replace '568' with '639' (at line wich consist "WindowSetDimensions(basename, 52, 568 + 8*vOffset)" )

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  • Tsuul said 

    Thanks again!

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  • Tsuul said 

    That did the trick. Thanks much =)

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  • please, if you can, do this: add a vertical option for the hot bars, like a fubar plug in for wow. Where you can design the number of boxes and the size, but vertical "so our potions and usable items can be on the right" and have the ability of more bars, at least 8 bars movable where ever one might need them and resizable too. Thanks.
    "sore, praag orvr" join hexed! Waaaagh!

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