Lost on the battlefield? Wondered where on earth the Thaugamond Massif is?
Lying dead and wishing you had an easy way to alert a resser?
Wanted to get your warband to rally somewhere sensible before charging the enemy?
Wishing that the people in your warband would give numbers and a location instead of just saying "inc"?
You need... WARCommander!
Have your warband members click a button to say they've spotted enemies, right click your map to send an order to regroup. An updates feed lets you see just where on the map these are with a single click.
Using the MapMonsterAPI
Requirements
Usage

Click on the Icon to hide/show the interface (Destruction battle objective)
Right click on the icon to open up the configuration window.
- Join a party or warband. Open your map window and right click to set regroup/charge/individual group waypoints.
- Click "Enemies" to send a "spotted" alert to your party/warband (or click "Group" or "Warband" if you've spotted more than one)
- Click "ress please" to send a ress request to your party/warband.
- Right click your game map or mini map to issue orders
Any messages sent by yourself or other people will create short duration waypoints on your map (which fade out over 60 or 120 seconds). They'll also create a quicklink in your updates log - click on that link to have your map highlight the waypoint.

All interface windows can be repositioned/resized using the in game UI Layout editor.
If you want to create a macro for the assist (rather than clicking on the name in the box) - create a macro with:
/script WARCommander.Assist()
as the body.
Chat control

Choose which channels you send your alerts (spotted, need ress, all clear) or orders (everything else) on.
You can also configure which channels you use to send messages in scenarios.
Untick a channel name to stop listening - WARCommander will no longer show waypoints for updates on it. (For when you're in a warband and don't want chatter from /1 throwing up bad waypoints).
Autocreate waypoints - if you have MapMonsterNavigator installed tick this to have it automatically create a Waypoint for all your alerts.
Update window - tick this to show (or untick to hide) the updates window.
Update title - untick this to hide the "Updates" title from the updates window.
If someone is spamming you with updates/fake updates:
/warc ignore <name>
WARCommander will no longer pay attention to that person's chat.
/warc unignore <name>
will remove them from your ignore list.
You can also change the amount of time the waypoints stay on your map with:
/warc duration <alerts> <commands>
e.g. /warc duration 60 120
This would set it to display alerts (enemies spotted, need a ress etc.) for a minute and orders (Attack, defend, hold) for two minutes.
/warc colour
(or color for those of you over the pond)
Toggles off or on the colouring of chat messages.
Custom commands
/warc custom <command>
This will add a custom command to your right click menu on the map.
e.g. /warc custom Deploy Siege
Comments/suggestions more than welcome. Please post! :)
Current ToDo List
- Finish collecting zone data and point of interest data for T4 scenarios
- Custom chat channel option
- Add creation of custom waypoints and POIs into config window
- Option to abbreviate zone names (e.g. Dragonwake -> DW)
- Localisation
------------------------------------------------------------------------
r38 | flimgoblin | 2009-08-20 20:11:16 +0000 (Thu, 20 Aug 2009) | 1 line
Changed paths:
A /tags/v0.6.1beta (from /trunk/WARCommander/WARCommander:37)
Tagged as v 0.6.1beta
------------------------------------------------------------------------
r37 | flimgoblin | 2009-08-20 20:10:48 +0000 (Thu, 20 Aug 2009) | 1 line
Changed paths:
M /trunk/WARCommander/WARCommander/PointsOfInterest.lua
M /trunk/WARCommander/WARCommander/WARCommander.mod
M /trunk/WARCommander/WARCommander/WARCommander.xml
M /trunk/WARCommander/WARCommander/WARCommander_ZoneData.lua
Updated for version 1.3.1, also added scenario data for Blood of the Black Cairn.
------------------------------------------------------------------------
r36 | flimgoblin | 2009-06-11 23:19:54 +0000 (Thu, 11 Jun 2009) | 1 line
Changed paths:
M /trunk/WARCommander/WARCommander/PointsOfInterest.lua
M /trunk/WARCommander/WARCommander/WARCommander.lua
M /trunk/WARCommander/WARCommander/WARCommander_ZoneData.lua
added zone data for: Reikland Hills, Gromril Crossing, Logrin's Forge
------------------------------------------------------------------------
Installation Guide
- Exit "Warhammer Online" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Verify your WAR Installation Path
That is where you are running WAR from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your Warhammer Online folder. (default is C:\Program Files\Warhammer Online\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start Warhammer Online
Translations
When you download a mod, please be sure that the mod is compatible with your translation of WAR. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
Directory Structure
Warhammer Online
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.mod
|_ *AddonName*.lua
|_ (possibly others as well)...