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WarBoard_Menu

 

Project Updated:
Files Updated: Sat, Oct 10 2009
Supports Game Version: 1.3.1
Category: Miscellaneous
Tags:

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Project Manager: wardfan
Additional Authors: No additional authors
Current Version: v1.3b
License: Public Domain
Development Site: CurseForge.com
Avg Daily DL (last 30 days): 6
Downloads Total: 4,044
Favorites: 16
Comments: 16
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  • About WarBoard_Menu
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Description

A Main Menu module for WarBoard, designed to replace the default mainmenu.

Requirements

Features

  • Familiar Icons
  • Mouseover highlighting and tooltips
  • Mouseclick opens corresponding window
  • Ability to show/hide individual menu items

Anything else?

I have recently taken over support of this module, I have made some changes and updates that I think others will appreciate. If you have anymore suggestions, please let me know.

Thanks

  • To Lythaniel for the interface fix
  • To twoface63 for the Party Window fix
  • To Ramshackles for the original code
  • Downloads (6)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  WarBoard_Menu 1.0 Release Beta 3.0 80 11/25/2008
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  • wardfan said

    v1.3b adds support for 1.3.2

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  • wardfan said

    OK, interface button is fixed, thanks a lot to Lythaniel for the fix.

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  • wardfan said

    I have updated to V1.3 which includes twoface63 and Lythaniel's fixes, thank you for that.

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  • wardfan said

    OK, somehow the interface button is broken now, anyone have the new UI element info so I can fix it?

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  • Lythaniel said

    I've made a new version with twoface63 fix for group / warband window and I corrected the Customize interface to works with the new tab setting window. you can find it here : http://rapidshare.com/files/249182862/WarBoard_Menu.rar.html

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  • twoface63 said

    Okay... so I got tired of waiting...

    First, exit WarHammer.

    Using Notepad, (or whatever your favorite editor is), open the WarBoard_Menu.lua file in your WarHammer\Interface\AddOns\WarBoard_Menu directory and look inside the WarBoard.Initialize() method (line 127) for block of code that looks like this...

    if not (WarBoard_Menu_ElementTable) or (table.getn(WarBoard_Menu_ElementTable) == 0) then
    WarBoard_Menu.addelement(1, "Abilities", "Spellbook", "AbilitiesWindow", nil, "Abilities", true)
    WarBoard_Menu.addelement(2, "BackPack", "Bag", "EA_Window_Backpack", nil, "Backpack", true)
    WarBoard_Menu.addelement(3, "Character", "PaperDoll", "CharacterWindow", "PaperDoll-Button-Selected-Highlighted", "Character", true)
    WarBoard_Menu.addelement(4, "ToK", "Tome", "TomeWindow", nil, "Tome of Knowledge", true)
    WarBoard_Menu.addelement(5, "MainMenu", "MainMenu", "MainMenuWindow", nil, "Main Menu", true)
    WarBoard_Menu.addelement(6, "CustomizeInterface", "CustomizeInterface", "CustomizeUiWindow", nil, "Customize UI", true)
    WarBoard_Menu.addelement(7, "Guild", "Guild", "GuildWindow", nil, "Guild", true)
    WarBoard_Menu.addelement(8, "HelpElement", "Help", "EA_Window_Help", nil, "Help", true)
    end

    Right after the number 5 item (Main Menu) add the following line

    WarBoard_Menu.addelement(6, "OpenParty", "Scenario-Grouping", "EA_Window_OpenParty", nil, "Parties and Warbands", true)

    and renumber the remainded of the list so what you have now looks like this...

    if not (WarBoard_Menu_ElementTable) or (table.getn(WarBoard_Menu_ElementTable) == 0) then
    WarBoard_Menu.addelement(1, "Abilities", "Spellbook", "AbilitiesWindow", nil, "Abilities", true)
    WarBoard_Menu.addelement(2, "BackPack", "Bag", "EA_Window_Backpack", nil, "Backpack", true)
    WarBoard_Menu.addelement(3, "Character", "PaperDoll", "CharacterWindow", "PaperDoll-Button-Selected-Highlighted", "Character", true)
    WarBoard_Menu.addelement(4, "ToK", "Tome", "TomeWindow", nil, "Tome of Knowledge", true)
    WarBoard_Menu.addelement(5, "MainMenu", "MainMenu", "MainMenuWindow", nil, "Main Menu", true)
    WarBoard_Menu.addelement(6, "OpenParty", "Scenario-Grouping", "EA_Window_OpenParty", nil, "Parties and Warbands", true)
    WarBoard_Menu.addelement(7, "CustomizeInterface", "CustomizeInterface", "CustomizeUiWindow", nil, "Customize UI", true)
    WarBoard_Menu.addelement(8, "Guild", "Guild", "GuildWindow", nil, "Guild", true)
    WarBoard_Menu.addelement(9, "HelpElement", "Help", "EA_Window_Help", nil, "Help", true)
    end


    Save it, exit... and then delete the SavedVariables.lua file in the WarHammer\user\interface\AllCharacters\WarBoard_Menu directory. You must delete this file while WarHammer is not running or it will not work. Also just doing a reloadui will not work either.

    Relaunch the WarHammer, and your done.


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  • Nice work! Thank you for this!

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  • Zehar said

    Awesome man! It worked for me!

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  • TheEternal said

    +1 plz

    thx

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  • mikey3k said

    Please update for 1.2 patch! There is a new button in the menu now, thanks.

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  • Zehar said

    Pretty please?

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  • vampero13 said

    Need to update it for patch 1.2 please.Thank you so much!!1

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  • Nargis said

    When opening the character window the second time it hides the tabs at the bottom. Opening the window from the original menu bar shows them. Any hints?

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  • nirugil said

    Dont close the character window via the X.
    If you closed via X push the P and close it with click on Career Bar or Menue.

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  • Torp said

    So... the question that remains is how do we hide the normal menu?

    Reply Report Permalink
  • Neodata said

    For some reason whenever I enter the game or when my UI is reloaded the menu buttons are invisible but can still be moused over.
    They can only be made visible again by hiding an item and after doing so everything works as intended.

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  • 1.2 going up, note not throughly tested but ability to show/hide items should work.

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  • M0nty said

    Nice feature, if it is implemented now how can we add/remove items?

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  • I'll definitely give this a download once you are able to hide and show certain buttons. right now I don't think I could fit the entire menu bar on my Warboard at the moment =p

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  • Shouldn't be too long, only real life is getting in the way really :) most of the code is done on my work copy..

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